Vray pattern mask

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Joined: Thu Nov 05, 2009 12:36 pm

Vray pattern mask

Postby raistlin » Fri Nov 01, 2013 7:27 pm

Hi Anvar
I've read everywhere that vraypattern use geometry as a texture, it need UVW mapping to scatter, and it has cut off limitation of textures.
BUT... is there a way to control the size and the density with mask smoothly? Is there only 0 and 1 information about the scattering or maybe a posibility to fallof that?
I'm ok to think that a pattern is scattered in a limited area which is a uvw square, sure, but with a scale value we could do the trick no? (progressivly down to 0% as long as the "mask")
Take a tour on my website ;)

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