I've read everywhere that vraypattern use geometry as a texture, it need UVW mapping to scatter, and it has cut off limitation of textures.
BUT... is there a way to control the size and the density with mask smoothly? Is there only 0 and 1 information about the scattering or maybe a posibility to fallof that?
I'm ok to think that a pattern is scattered in a limited area which is a uvw square, sure, but with a scale value we could do the trick no? (progressivly down to 0% as long as the "mask")
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