VrayScatter For Maya 1.9.9 RC

morbidangel
Posts: 51
Joined: Fri Jun 08, 2012 10:51 pm

Re: VrayScatter For Maya 1.9.9 (2.0 RC)

Post by morbidangel »

Thanks for this update, its a much better and faster release.
I also noticed that this version uses a lot less ram, our scene was using 18+ gb, now 9, what has changed?
morbidangel
Posts: 51
Joined: Fri Jun 08, 2012 10:51 pm

Value out of range error

Post by morbidangel »

We often get this error, even with 1.9.9 release, this happens when you select vray scatter and try to open attribute editor.

AEVRayScatterTemplate.mel line 401: Value is out of range: 11 //
morbidangel
Posts: 51
Joined: Fri Jun 08, 2012 10:51 pm

strange performance behavior with 1.9.9

Post by morbidangel »

When changing number of objects, or their probability, each change the cpu goes to the max and waits for a while before changing, it does not matter if their preview amount is 1000, or 50000, the cpu usage . Also there seems to be display issues with objects, where it shows 10000 objects (a lot in the viewport) from previous version, and then I start changing values, the number in the viewport shows very little and I have to set it to as high as 50,000 to show some of them...

it appears that the high cpu usage also occurs after completing a frame...perhaps its related to the way it redraws the display of the scatter? Since I have about 20 scatters in my scene maybe it takes that long?
bdancer
Posts: 113
Joined: Tue Jun 28, 2011 9:09 pm

Re: VrayScatter For Maya 1.9.9 (2.0 RC)

Post by bdancer »

First post and installer updated.
morbidangel
Posts: 51
Joined: Fri Jun 08, 2012 10:51 pm

problem with referenced scatter

Post by morbidangel »

If I reference a scene that has vray scatter I get this during rendering:

[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim12Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim2Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim1Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim3Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim8Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim10Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim15Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim16Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim17Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim19Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim20Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim21Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim22Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim23Shape@node"
[2012/Aug/27|11:04:55] V-Ray warning: No geometry source specified for node "void__VRayScatterPrim24Shape@node"
morbidangel
Posts: 51
Joined: Fri Jun 08, 2012 10:51 pm

Re: VrayScatter For Maya 1.9.9 beta 2

Post by morbidangel »

also when I remove reference which has those vray scatters maya crashes with maxing out ram.
bdancer
Posts: 113
Joined: Tue Jun 28, 2011 9:09 pm

Re: VrayScatter For Maya 1.9.9 beta 2

Post by bdancer »

You don't need to remove them and also just ignore this messages. Basically the problem is that you add "void__" in the beginning, just leave "VRayScatterPrim" in front (or rename them in a way like VRayScatterPrim__void).
morbidangel
Posts: 51
Joined: Fri Jun 08, 2012 10:51 pm

Re: VrayScatter For Maya 1.9.9 beta 2

Post by morbidangel »

bdancer wrote:You don't need to remove them and also just ignore this messages. Basically the problem is that you add "void__" in the beginning, just leave "VRayScatterPrim" in front (or rename them in a way like VRayScatterPrim__void).
well if I reference a scene a name space is added, but it looks like this - void:VRayScatterPrim, and I can't not have it, this is how maya works internally.
morbidangel
Posts: 51
Joined: Fri Jun 08, 2012 10:51 pm

Re: VrayScatter For Maya 1.9.9 beta 2

Post by morbidangel »

btw now if I open my scene with 1.99 RC2, it maxes out ram right away and crashes...any way to solve the ram spike?

Nevermind, I did not deploy this build properly. The mll file was missing. So in the case of missing files for vray scatter install it crashes maya, can it be solved?
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