Memory leak causing workstation to run out of memory

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toast
Posts: 73
Joined: Mon Jul 16, 2012 4:30 am

Memory leak causing workstation to run out of memory

Post by toast »

Hi there,

I have a mesh plane that seems to cause a massive memory leak when trying to add a VRayScatter node to it. I've been able to crash Maya everytime, to reproduce the crash, just add VrayScatter to the only piece of geo in the scene.

[2013/Mar/24|21:24:31] V-Ray: V-Ray for Maya version 2.25.01
[2013/Mar/24|21:24:31] V-Ray: V-Ray core version is 2.00.02
mental ray for Maya 2013
W7x64
Attachments
crash.zip
make sure to have task manager open so you can kill maya.exe before your workstation runs out of memory
(164.43 KiB) Downloaded 352 times
bdancer
Posts: 113
Joined: Tue Jun 28, 2011 9:09 pm

Re: Memory leak causing workstation to run out of memory

Post by bdancer »

Thanks for the report! Confirmed, working on this...
bdancer
Posts: 113
Joined: Tue Jun 28, 2011 9:09 pm

Re: Memory leak causing workstation to run out of memory

Post by bdancer »

All I could say right now is that you could workaround this by retopologing your mesh.
toast
Posts: 73
Joined: Mon Jul 16, 2012 4:30 am

Re: Memory leak causing workstation to run out of memory

Post by toast »

Thank you, will do.

I had got this to scatter before (I know it's quite large area), but I was successfully able to test out and scatter 10 million objects on it. But since that test, I detached a few faces and combined them again. After this, and even with history deleted, is when the problem started to occur. I'm not sure if that is of any help to you when debugging this.

I also tried exporting the mesh to obj in an attempt to "clean" it, but as you see it still happens. :)
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