Additional curve support?

toast
Posts: 67
Joined: Mon Jul 16, 2012 4:30 am

Additional curve support?

Postby toast » Wed Sep 18, 2013 5:30 am

Hi,

I found in Maya you can combine curves under one node.

Is it possible for VRayScatter to support it please?

Multiscatter is able to use multiple curves for 3DS Max and it would be fantastic if it would work for Maya.

curve.zip
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curves.jpg
curves.jpg (226.4 KiB) Viewed 114814 times


Thank you!

toast
Posts: 67
Joined: Mon Jul 16, 2012 4:30 am

Re: Additional curve support?

Postby toast » Wed Sep 18, 2013 5:35 am

In case it helps, here is the procedure to combine curves;

Obviously first select multiple curves in scene and run this script to combine them.

Code: Select all

global proc combineCurvesUnderTransform(){
string $selCurves[] = `ls -sl`;
makeIdentity -apply true -t 1 -r 1 -s 1 -n 0;
select -deselect $selCurves[0];
pickWalk -d down;
select -add $selCurves[0];
parent -r -s;
select -r $selCurves[0];
}
combineCurvesUnderTransform;

bdancer
Posts: 108
Joined: Tue Jun 28, 2011 9:09 pm

Re: Additional curve support?

Postby bdancer » Thu Sep 19, 2013 12:38 pm

Thanks for the tip! I'll try to implement this as soon as possible!

toast
Posts: 67
Joined: Mon Jul 16, 2012 4:30 am

Re: Additional curve support?

Postby toast » Thu Feb 27, 2014 8:34 am

I don't mean to be rude, but was this possible at all?

It would be a very, very useful feature. Defining gardens and plants into specific areas for instance would save an incredible amount of time. Thank you.

bdancer
Posts: 108
Joined: Tue Jun 28, 2011 9:09 pm

Re: Additional curve support?

Postby bdancer » Sat Mar 01, 2014 5:02 pm

toast, sorry for such a huge delay, please, try this version: http://files.rendering.ru/vrayscatter_f ... 24.exe.zip


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