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Additional curve support?

Posted: Wed Sep 18, 2013 5:30 am
by toast
Hi,

I found in Maya you can combine curves under one node.

Is it possible for VRayScatter to support it please?

Multiscatter is able to use multiple curves for 3DS Max and it would be fantastic if it would work for Maya.
curve.zip
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curves.jpg
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Thank you!

Re: Additional curve support?

Posted: Wed Sep 18, 2013 5:35 am
by toast
In case it helps, here is the procedure to combine curves;

Obviously first select multiple curves in scene and run this script to combine them.

Code: Select all

global proc combineCurvesUnderTransform(){
string $selCurves[] = `ls -sl`;
makeIdentity -apply true -t 1 -r 1 -s 1 -n 0;
select -deselect $selCurves[0];
pickWalk -d down;
select -add $selCurves[0];
parent -r -s;
select -r $selCurves[0];
}
combineCurvesUnderTransform;

Re: Additional curve support?

Posted: Thu Sep 19, 2013 12:38 pm
by bdancer
Thanks for the tip! I'll try to implement this as soon as possible!

Re: Additional curve support?

Posted: Thu Feb 27, 2014 8:34 am
by toast
I don't mean to be rude, but was this possible at all?

It would be a very, very useful feature. Defining gardens and plants into specific areas for instance would save an incredible amount of time. Thank you.

Re: Additional curve support?

Posted: Sat Mar 01, 2014 5:02 pm
by bdancer
toast, sorry for such a huge delay, please, try this version: https://files.icube3d.com/vrayscatter_f ... 24.exe.zip