VRayScatter For Maya 4.115

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anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

VRayScatter For Maya 4.115

Post by anvar »

*improved engine
*added "allign to face" option
*new licensing system https://docs.icube3d.com/en:cerber-protection
*many bug fixes

Download:
Windows
Linux
for OSX please contact us
toast
Posts: 73
Joined: Mon Jul 16, 2012 4:30 am

Re: VRayScatter For Maya 4.115

Post by toast »

Thanks for the update! :)

Unfortunately there seems to be a very serious bug.

All you have to do is "remove" one object from the list and the VRayScatter Node should corrupt resulting in:

// Error: There was a fatal error rendering the scene.
break.zip
(2.52 KiB) Downloaded 1556 times
Steps to repdoduce error:

1) Render attached scene.
2) Remove an item from the VRayScatter node and try and render again.
3) Should result in fatal error

2014 x64 Nightly V-Ray
anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

Re: VRayScatter For Maya 4.115

Post by anvar »

thank you for finding this bug
we sent you a new build to try
toast
Posts: 73
Joined: Mon Jul 16, 2012 4:30 am

Re: VRayScatter For Maya 4.115

Post by toast »

Hello,

Sorry, but it seems there is one last fatal crash with this build (and subsequent 4.120) - that is that scattering on any "curve" crashes Maya.

On a blank scene:

1) Create a curve
2) Create a cube
3) Attach VRayScatter node to curve.

As soon as you add the cube, Maya will crash before it can scatter.
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