Texture not copied

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lcrivell
Posts: 9
Joined: Mon Feb 24, 2014 5:10 pm

Texture not copied

Post by lcrivell »

Hi,
I have a "simple" polygon object which has 2 textures, both made of VRayMtl.
I do scatter this object with VRayScatter and then bake it.
However in the render the colors of the scattered objects have disappeared.
See attached picture, the big bullet is the original object and the small ones the baked objects.

I cannot render without baking because I am using VRay for Maya 3.0.
How can I keep the texture ?
Attachments
Bullet.jpg
Bullet.jpg (612.31 KiB) Viewed 198502 times
anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

Re: Texture not copied

Post by anvar »

please supply Maya and VRayScatter versions and the demo scene
lcrivell
Posts: 9
Joined: Mon Feb 24, 2014 5:10 pm

Re: Texture not copied

Post by lcrivell »

Hi Anvar,
It's Maya 2014 for Mac, VrayScatter 4.129. The scene is attached.
Thanks for your support.
Bullet.ma.zip
Scene file
(489.88 KiB) Downloaded 2264 times
anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

Re: Texture not copied

Post by anvar »

you need to turn on Duplicate Input Connection, in "Copy" bake type
Attachments
02.png
02.png (262.83 KiB) Viewed 198489 times
01.png
01.png (265.46 KiB) Viewed 198489 times
lcrivell
Posts: 9
Joined: Mon Feb 24, 2014 5:10 pm

Re: Texture not copied

Post by lcrivell »

Ohh, I didn't have the option. Installed the latest version and here it is !

Thanks for your help, it works now.
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