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Texture not copied

Posted: Tue Apr 22, 2014 3:28 pm
by lcrivell
Hi,
I have a "simple" polygon object which has 2 textures, both made of VRayMtl.
I do scatter this object with VRayScatter and then bake it.
However in the render the colors of the scattered objects have disappeared.
See attached picture, the big bullet is the original object and the small ones the baked objects.

I cannot render without baking because I am using VRay for Maya 3.0.
How can I keep the texture ?

Re: Texture not copied

Posted: Tue Apr 22, 2014 5:59 pm
by anvar
please supply Maya and VRayScatter versions and the demo scene

Re: Texture not copied

Posted: Wed Apr 23, 2014 12:51 am
by lcrivell
Hi Anvar,
It's Maya 2014 for Mac, VrayScatter 4.129. The scene is attached.
Thanks for your support.
Bullet.ma.zip
Scene file
(489.88 KiB) Downloaded 2262 times

Re: Texture not copied

Posted: Wed Apr 23, 2014 5:29 pm
by anvar
you need to turn on Duplicate Input Connection, in "Copy" bake type

Re: Texture not copied

Posted: Wed Apr 23, 2014 7:31 pm
by lcrivell
Ohh, I didn't have the option. Installed the latest version and here it is !

Thanks for your help, it works now.