Texture not copied
Posted: Tue Apr 22, 2014 3:28 pm
Hi,
I have a "simple" polygon object which has 2 textures, both made of VRayMtl.
I do scatter this object with VRayScatter and then bake it.
However in the render the colors of the scattered objects have disappeared.
See attached picture, the big bullet is the original object and the small ones the baked objects.
I cannot render without baking because I am using VRay for Maya 3.0.
How can I keep the texture ?
I have a "simple" polygon object which has 2 textures, both made of VRayMtl.
I do scatter this object with VRayScatter and then bake it.
However in the render the colors of the scattered objects have disappeared.
See attached picture, the big bullet is the original object and the small ones the baked objects.
I cannot render without baking because I am using VRay for Maya 3.0.
How can I keep the texture ?