Hello, I am using a second uv set for the distribution of objects on a mountain. The first uv set is controlling the normal texture on the surface.
Now I was wondering why the tint texture for the grass looked so strange, somehow projected from the side. Than I realized, that the tint texture is using my second uv set and not the first one. Would be cool if we could have an selection for the tint texture as we have for the distribution map.
this uv set is controlling the grass on the slopes (distribution) at the bottom via a gradient.
the first uv set for the main texture on the mountain.
Tint texture uv sets
Re: Tint texture uv sets
thank you for suggestion
we will look into this for future developments
we will look into this for future developments