Hello, we observed that the RAM consumption during rendering with proxies (trees) is higher than with the original poly geometry? how can that be? I thought it should be the opposite? or is there not benefit form using proxies with vray scatter?
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how can that be?
This may come from the amount of voxels in the vrmesh file.
For native Maya geometry VRayScatter generates a single voxel; vrmesh file may contain multiple voxels.
VRayScatter tries to optimize this and merges voxels into a single one. However it is not always possible to generate a single voxel out of the vrmesh file and this may lead to higher mem. usage when V-Ray will build an acceleration tree.
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