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Vray proxies

Posted: Wed Jun 27, 2018 7:15 pm
by dubscope
Hello, we observed that the RAM consumption during rendering with proxies (trees) is higher than with the original poly geometry? how can that be? I thought it should be the opposite? or is there not benefit form using proxies with vray scatter?

thx

Re: Vray proxies

Posted: Thu Jul 05, 2018 7:41 pm
by bdancer
how can that be?


This may come from the amount of voxels in the vrmesh file.

For native Maya geometry VRayScatter generates a single voxel; vrmesh file may contain multiple voxels.

VRayScatter tries to optimize this and merges voxels into a single one. However it is not always possible to generate a single voxel out of the vrmesh file and this may lead to higher mem. usage when V-Ray will build an acceleration tree.