SplineLand for betatesters

admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

SplineLand for betatesters

Post by admin »

This is early beta.
It is not so stable yet.
Not all features implemented yet.
Activation process is the same as all other our products.
Documentation not ready yet, but it is easy to use.
1.Create "LandObject" in "SplineLandForm" part of "Create" panel.
2. Add "Splines" and "Platforms" (any geometry) objects.
Splines are for natural form of landscape.
Platforms are for artificial parts of landscape (roads, slopes, mounds, pits)
3. Click "Generate Surface"
You can use your custom geometry. It will be conformed to "SplineLandForm" surface.
Just add SplineLandForm WSM modifier to your geometry and select any "LandObject" in modifier settings.
Attachments
SplineLand_1_0_3.rar
Distributive for betatesters
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raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
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Re: SplineLand for betatesters

Post by raistlin »

Thanks Alex
I know that there isn't documentation about it, but could you just explain how to "conform" a road spline on a custom terrain?
i've done a terrain (simple plane 100 subdiv and a noise modifier on it) and add a road (simple S spline on it with an outline) and try to conform them together... But... Nothing happen... I've add the wsm modifier on the road, pick the terrain, and creat a splineland object to look on... and try some manipulation... and nothing... Please just a "how to" process like that you do for plateform and spline (and work great for sure !)

thanks !
Raistlin
Take a tour on my website ;)
https://www.vincent-grieu.com
Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand for betatesters

Post by Karba »

raistlin wrote:Thanks Alex
I know that there isn't documentation about it, but could you just explain how to "conform" a road spline on a custom terrain?
i've done a terrain (simple plane 100 subdiv and a noise modifier on it) and add a road (simple S spline on it with an outline) and try to conform them together... But... Nothing happen... I've add the wsm modifier on the road, pick the terrain, and creat a splineland object to look on... and try some manipulation... and nothing... Please just a "how to" process like that you do for plateform and spline (and work great for sure !)

thanks !
Raistlin
You can use only splines to build base surface.
raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
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Re: SplineLand for betatesters

Post by raistlin »

oh... Ok... How can we do a terrain in spline? I've see your screenshot in the post about splineland, but... How can we model some terrains easily with splines?
Take a tour on my website ;)
https://www.vincent-grieu.com
Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand for betatesters

Post by Karba »

raistlin wrote:oh... Ok... How can we do a terrain in spline? I've see your screenshot in the post about splineland, but... How can we model some terrains easily with splines?
You need for something like this
Image
duke
Posts: 36
Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand for betatesters

Post by duke »

Are we allowed to post pictures?
Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand for betatesters

Post by Karba »

duke wrote:Are we allowed to post pictures?
Yes, sure!
duke
Posts: 36
Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand for betatesters

Post by duke »

13 iterations.
Attachments
SplineLand1.jpg
SplineLand1.jpg (405.9 KiB) Viewed 64201 times
Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand for betatesters

Post by Karba »

duke wrote:13 iterations.
Cool!
Is it useful?
Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand for betatesters

Post by Karba »

Can I have your splines for test?
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