SplineLand for betatesters

admin
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SplineLand for betatesters

Postby admin » Wed Jan 18, 2012 1:43 am

This is early beta.
It is not so stable yet.
Not all features implemented yet.
Activation process is the same as all other our products.
Documentation not ready yet, but it is easy to use.
1.Create "LandObject" in "SplineLandForm" part of "Create" panel.
2. Add "Splines" and "Platforms" (any geometry) objects.
Splines are for natural form of landscape.
Platforms are for artificial parts of landscape (roads, slopes, mounds, pits)
3. Click "Generate Surface"
You can use your custom geometry. It will be conformed to "SplineLandForm" surface.
Just add SplineLandForm WSM modifier to your geometry and select any "LandObject" in modifier settings.
Attachments
SplineLand_1_0_3.rar
Distributive for betatesters
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raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
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Re: SplineLand for betatesters

Postby raistlin » Wed Jan 18, 2012 10:37 pm

Thanks Alex
I know that there isn't documentation about it, but could you just explain how to "conform" a road spline on a custom terrain?
i've done a terrain (simple plane 100 subdiv and a noise modifier on it) and add a road (simple S spline on it with an outline) and try to conform them together... But... Nothing happen... I've add the wsm modifier on the road, pick the terrain, and creat a splineland object to look on... and try some manipulation... and nothing... Please just a "how to" process like that you do for plateform and spline (and work great for sure !)

thanks !
Raistlin
Take a tour on my website ;)
http://www.vincent-grieu.com

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand for betatesters

Postby Karba » Thu Jan 19, 2012 12:20 am

raistlin wrote:Thanks Alex
I know that there isn't documentation about it, but could you just explain how to "conform" a road spline on a custom terrain?
i've done a terrain (simple plane 100 subdiv and a noise modifier on it) and add a road (simple S spline on it with an outline) and try to conform them together... But... Nothing happen... I've add the wsm modifier on the road, pick the terrain, and creat a splineland object to look on... and try some manipulation... and nothing... Please just a "how to" process like that you do for plateform and spline (and work great for sure !)

thanks !
Raistlin


You can use only splines to build base surface.

raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
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Re: SplineLand for betatesters

Postby raistlin » Thu Jan 19, 2012 12:50 am

oh... Ok... How can we do a terrain in spline? I've see your screenshot in the post about splineland, but... How can we model some terrains easily with splines?
Take a tour on my website ;)
http://www.vincent-grieu.com

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand for betatesters

Postby Karba » Thu Jan 19, 2012 1:05 am

raistlin wrote:oh... Ok... How can we do a terrain in spline? I've see your screenshot in the post about splineland, but... How can we model some terrains easily with splines?

You need for something like this
Image

duke
Posts: 36
Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand for betatesters

Postby duke » Thu Jan 19, 2012 8:11 am

Are we allowed to post pictures?

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand for betatesters

Postby Karba » Thu Jan 19, 2012 8:15 am

duke wrote:Are we allowed to post pictures?


Yes, sure!

duke
Posts: 36
Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand for betatesters

Postby duke » Thu Jan 19, 2012 8:16 am

13 iterations.
Attachments
SplineLand1.jpg
SplineLand1.jpg (405.9 KiB) Viewed 55059 times

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand for betatesters

Postby Karba » Thu Jan 19, 2012 8:18 am

duke wrote:13 iterations.


Cool!
Is it useful?

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand for betatesters

Postby Karba » Thu Jan 19, 2012 8:19 am

Can I have your splines for test?


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