SplineLand 1.0.7

admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

SplineLand 1.0.7

Postby admin » Wed Apr 03, 2013 12:34 am

New feature: "Insert" tool, which allows to divide surface into parts with closed and open splines, assign material IDs to these surface parts or delete them.
Generation of the divided surfaces include optimisation process and retriangulation

Several bugs are also fixed


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nirsul
Posts: 5
Joined: Fri Oct 30, 2009 3:33 pm

Re: SplineLand 1.0.7

Postby nirsul » Sat Apr 06, 2013 1:16 am

Is this the version that was talked about in the New Features video ? Is there any other update to be expected ??

Nir

anvar
Posts: 465
Joined: Sun Jul 11, 2010 12:34 pm

Re: SplineLand 1.0.7

Postby anvar » Sat Apr 06, 2013 1:22 am

yes, this is the version from New Features video
are you expecting anything in particular?

nirsul
Posts: 5
Joined: Fri Oct 30, 2009 3:33 pm

Re: SplineLand 1.0.7

Postby nirsul » Tue Apr 09, 2013 1:25 am

Thanks

I laready downloaded and noticed it has the new features but it is still buggy

I created a topo and than I cutout a rectangle - Al went well But then I wanted to cut a bigger (frameing) rectangle and it crashed MAX.

Also - I could not remove the first rectange I use.

BTW - I do not get notifications to my mail - even though I am subscrived to this thread.

Nir

anvar
Posts: 465
Joined: Sun Jul 11, 2010 12:34 pm

Re: SplineLand 1.0.7

Postby anvar » Wed Apr 10, 2013 2:20 pm

could you send us some screenshots or file?
mail@rendering.ru

nirsul
Posts: 5
Joined: Fri Oct 30, 2009 3:33 pm

Re: SplineLand 1.0.7

Postby nirsul » Fri Apr 12, 2013 2:31 am

Anvar
hi
I sent it to you.

Why dont I get email notifications upon your replies ?

can you fix it ?

NIR

anvar
Posts: 465
Joined: Sun Jul 11, 2010 12:34 pm

Re: SplineLand 1.0.7

Postby anvar » Sat Apr 13, 2013 5:21 pm

The following reasons may lead to crash:

1. incorrect scale, 3ds max is rounding all values to particular accuracy - therefore work in incorrect scales can lead to crash
2. object located too far from the origin point ( world coordinates 0,0,0)
3. the splines are unnecessary complicated, they have extremely large number of vertexes, its better to use Normalize Spline before using SplineLand

all these were probably cased by incorrect export from another program

regarding notifications
please check that you have correct address in profile

orbeate
Posts: 2
Joined: Fri May 16, 2014 2:52 pm

Re: SplineLand 1.0.7

Postby orbeate » Fri May 16, 2014 3:14 pm


anvar
Posts: 465
Joined: Sun Jul 11, 2010 12:34 pm

Re: SplineLand 1.0.7

Postby anvar » Fri May 16, 2014 5:13 pm

SplineLand is for creating terrains , it cannot not create detailed roads and bridges
you can only create flat surfaces with it for further detailisation

orbeate
Posts: 2
Joined: Fri May 16, 2014 2:52 pm

Re: SplineLand 1.0.7

Postby orbeate » Mon May 19, 2014 3:23 pm

in youtube and pictures - only direct roads without intersections.
can plugin do low detailed junctions and crossroads on terrain?


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