Any chance the roads could transition to polystrips, like this:
SplineLand in development
Re: SplineLand in development
it's sound really good for us
Take a tour on my website
https://www.vincent-grieu.com
https://www.vincent-grieu.com
Re: SplineLand in development
Geometry in SplineLand will generate exact on this principle but with another topology and with really smart autooptimization for smooth realistic result.duke wrote:Any chance the roads could transition to polystrips, like this:
Re: SplineLand in development
Any news? It's been a while...
Re: SplineLand in development
greattttt to see that I'd love to try this!
Last edited by raistlin on Mon Jan 16, 2012 11:54 am, edited 1 time in total.
Take a tour on my website
https://www.vincent-grieu.com
https://www.vincent-grieu.com
Re: SplineLand in development
Yeah what he said!
Re: SplineLand in development
[youtube]1voUi1SLT9s[/youtube]
Re: SplineLand in development
I think almost impossible, but I'd die if this ever came to Maya.
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Re: SplineLand in development
Saw this on CGRecord this morning - looks like exactly what we need in many of our projects.
Is there any news on this? Release date?
Is there any news on this? Release date?