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SplineLand in development
Posted: Wed Jul 13, 2011 6:26 pm
by admin
from any splines
to optimized mesh
and roads
Re: SplineLand in development
Posted: Wed Jul 20, 2011 5:29 am
by GeorgeR
Nice! I'd love to test this - i've been doing a few very large sites lately. I don't understand the road picture - isnt its just a mesh sitting on top?
Re: SplineLand in development
Posted: Mon Sep 12, 2011 5:48 am
by duke
Any further news on this?
Re: SplineLand in development
Posted: Tue Sep 13, 2011 7:19 am
by Karba
I am working on it.
Re: SplineLand in development
Posted: Sun Sep 25, 2011 2:25 am
by Karba
First road tracing test
Re: SplineLand in development
Posted: Mon Sep 26, 2011 2:38 pm
by raistlin
Oh Yeah!
Re: SplineLand in development
Posted: Wed Sep 28, 2011 9:26 am
by duke
That's pretty slick! You could then use VRayPattern to imprint the road geometry (you'd model it flat).
Re: SplineLand in development
Posted: Sat Oct 01, 2011 1:56 pm
by Karba
Re: SplineLand in development
Posted: Sun Oct 02, 2011 8:33 am
by Karba
Re: SplineLand in development
Posted: Sun Oct 02, 2011 10:48 am
by Karba