Bounding box calculation discrepancy
Posted: Mon Mar 25, 2013 1:59 pm
Hi,
Sorry to be annoying, but I ran into another issue while doing some tests:
I'm trying to make a fence around this green plane with a standard mesh.
However VRayPattern doesn't seem to calculate the bounding box of the object properly.
As you can see in outliner, it is not parented to anything or have any children.
Transforms are not frozen either and as you can see from Maya's Universal Manipulator Tool, Maya is correctly detecting the bounding box of the object.
I tried moving the object to 0,0,0 and freezing everything but the bounding box still doesn't seem to correctly conform. I have attached a sample scene if it helps.
Sorry to be annoying, but I ran into another issue while doing some tests:
I'm trying to make a fence around this green plane with a standard mesh.
However VRayPattern doesn't seem to calculate the bounding box of the object properly.
As you can see in outliner, it is not parented to anything or have any children.
Transforms are not frozen either and as you can see from Maya's Universal Manipulator Tool, Maya is correctly detecting the bounding box of the object.
I tried moving the object to 0,0,0 and freezing everything but the bounding box still doesn't seem to correctly conform. I have attached a sample scene if it helps.