Suggestions

replaced by MultiScatter
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Neosmedio
Posts: 3
Joined: Mon Feb 16, 2009 4:35 pm

Suggestions

Post by Neosmedio »

Hello, first port here. We have bought vrayscatter recently and have some suggestions to the developer team. Congratulations for this great plugin

Well, Maxer made some interesting suggestions and we have seen your answers

1.- It would be possible to select any kind of geometry as "collision object"? In collision objetct dont appear proxis. With this option we can distribute proxis in some parts of terrain and delete other parts. We know mask, but for we is a lot better this way of work. Some kinds of fallof near collision object would be great

2.- It would be possible to select more than one proxy in vrayscatter? We prefer select all our trees and put some % to distribute it. Similar to dialog in "material by element" in max. It would be great too can select some maps to distribute each kind of tree, we think it would easy for you

3.- Some dialog similar to "material by element" but with proxis would be great. You could put a lot of materials in ids you can in each proxy. Scatter texture is not bad (if you use as a mask in blend material is the best solution) but "material by proxy" would be a lot better

4.- We have read something but some regular ways of distribute proxis would be great. Distribute as a array 5 meters X 5 meters for example or better distribute along a path ;)

One minor thing. Is not logical that you can up the count of preview when it is more of count in distribution. If you have only 5 in distribution you mustnt can choose more than 5

This is all for now. Thanks for support
Duche
Posts: 63
Joined: Mon Jan 26, 2009 11:18 pm

Re: Suggestions

Post by Duche »

Neosmedio wrote:
1.- It would be possible to select any kind of geometry as "collision object"? In collision objetct dont appear proxis. With this option we can distribute proxis in some parts of terrain and delete other parts. We know mask, but for we is a lot better this way of work. Some kinds of fallof near collision object would be great
Good idea. I think we will implement it in next version. For fallof in collisions use "penetration" settings. See tutorial : https://www.mentalscatter.com/tutblog/?p=42
Neosmedio wrote:
2.- It would be possible to select more than one proxy in vrayscatter? We prefer select all our trees and put some % to distribute it. Similar to dialog in "material by element" in max. It would be great too can select some maps to distribute each kind of tree, we think it would easy for you
Now we don't have plans to make it in this way. It needs complete new paradigm of scattering algorithm and interface.
Neosmedio wrote: 3.- Some dialog similar to "material by element" but with proxis would be great. You could put a lot of materials in ids you can in each proxy. Scatter texture is not bad (if you use as a mask in blend material is the best solution) but "material by proxy" would be a lot better
Varyscatter is one object for 3dsmax. Thats why is impossible to assign more then one material to it.
Neosmedio wrote: 4.- We have read something but some regular ways of distribute proxis would be great. Distribute as a array 5 meters X 5 meters for example or better distribute along a path ;)
We think about implimenting regular structures in next version. For distributing along the path you can use similar to this method https://www.mentalscatter.com/tutblog/?p=50
Just distribute by thin stipes.
Neosmedio wrote: One minor thing. Is not logical that you can up the count of preview when it is more of count in distribution. If you have only 5 in distribution you mustnt can choose more than 5
Yes - we will correct it.
Neosmedio wrote: This is all for now. Thanks for support
Neosmedio
Posts: 3
Joined: Mon Feb 16, 2009 4:35 pm

Re: Suggestions

Post by Neosmedio »

1.- It would be possible to select any kind of geometry as "collision object"? In collision objetct dont appear proxis. With this option we can distribute proxis in some parts of terrain and delete other parts. We know mask, but for we is a lot better this way of work. Some kinds of fallof near collision object would be great


Good idea. I think we will implement it in next version. For fallof in collisions use "penetration" settings. See tutorial : https://www.mentalscatter.com/tutblog/?p=42

Great :) It would be a very good option. I can imagine too animate an "object collision" and see how all proxys aside of it hehe :D , but well, for now if you can implement this "object collision" and we could select it from list, it would be perfect


2.- It would be possible to select more than one proxy in vrayscatter? We prefer select all our trees and put some % to distribute it. Similar to dialog in "material by element" in max. It would be great too can select some maps to distribute each kind of tree, we think it would easy for you

Now we don't have plans to make it in this way. It needs complete new paradigm of scattering algorithm and interface.

We understand, no problem. But now is difficult to control the number of proxys when we combine 2 vrayscatter in the same object distribution.

3.- Some dialog similar to "material by element" but with proxis would be great. You could put a lot of materials in ids you can in each proxy. Scatter texture is not bad (if you use as a mask in blend material is the best solution) but "material by proxy" would be a lot better

Varyscatter is one object for 3dsmax. Thats why is impossible to assign more then one material to it.

Ok, maybe make scatter texture with vraymaterials? not only like a map? We dont know, but one easy method to apply random complete materials to proxys would be great

4.- We have read something but some regular ways of distribute proxis would be great. Distribute as a array 5 meters X 5 meters for example or better distribute along a path ;)

We think about implimenting regular structures in next version. For distributing along the path you can use similar to this method https://www.mentalscatter.com/tutblog/?p=50
Just distribute by thin stipes.

Hehe, yes, I have thought in it, but would be great put an exact distance between proxys ;)

One minor thing. Is not logical that you can up the count of preview when it is more of count in distribution. If you have only 5 in distribution you mustnt can choose more than 5

Yes - we will correct it.


This is all for now. Thanks for support

Thanks for your answers
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