Hi
I've two request:
1. Multiple Proxy in one VRayScatter Object. But this is an old request
2. Random texture color in the shader. Right now, for example, I've e texture in the diffuse slot (foliage). I think it's not possible right now randomize the tint, gamma or color in this texture, but I need to use only a VRayScatterTexture (only color). Try to see this usefull free plug-in.
Thanks
Wishlist
Re: Wishlist
1. It will be in next version.
2. Please explain clearly.
You can mix VRayScatterTexture with another textures as you need.
2. Please explain clearly.
You can mix VRayScatterTexture with another textures as you need.
Re: Wishlist
mmm... about the texture. Now I've a tree with ID n°2 in my sub-object material. If I want to change the color foliage I put a vrayscatter in the diffuse color. So, only color, not a texture can be randomly changed.
Or right now there is this option?
Another request very useful IMO (I think this option exist in ForestPRO), but I don't know if it's possible.
For example, I want to scatter a trees (50) along my street. But I want to positions each VRayproxy in the VRayscatter manually.
So, I enter in sub-object mode in the VRayscatter and click/move each object. But there is a spinner to blend the manual position and the automatic VRayscatter position.
It's a good idea for you?
Karba, sorry, my English is not very good
Or right now there is this option?
Another request very useful IMO (I think this option exist in ForestPRO), but I don't know if it's possible.
For example, I want to scatter a trees (50) along my street. But I want to positions each VRayproxy in the VRayscatter manually.
So, I enter in sub-object mode in the VRayscatter and click/move each object. But there is a spinner to blend the manual position and the automatic VRayscatter position.
It's a good idea for you?
Karba, sorry, my English is not very good
Re: Wishlist
You can move Vrayproxy with "select and move", like any other objects :]cecofuli wrote: But I want to positions each VRayproxy in the VRayscatter manually.
...
Re: Wishlist
ceco means that it would be useful if we can move an instance in the vrayscatter bypassing its automatic positioning
Re: Wishlist
I have some wish for you
I'm waiting for the next update and the possibility to mix a lot of proxys in the same vrayscatter object ! The preview in the viewport is a kind alternativ to the actual problematic preview (collision doesn't work for exemple)
And now my wishes
- As cecofulli i need a random option for the diffus color/ map (maybe can you add automatically a color correction before each map and mix the saturation/hue with some value in the vrayscatter panel for exemple (it should be usefull and user friendly to move that easilly, animate it to simulate the seasons for exemple....)
- I love to use it for other things, for roof by exemple ! And actually i can't move all the proxy only on an axys to separate each shingle by exemple... I'm using a plugin to generat it and it's very... very... very... heavy in resources... (a scene with or without the shingle mesh is always 400 or 600 mo... BAD)
- On other thing could be fun it's to do stone wall... I know it not made to do this thing but... Why not? It should be a great place to developp your plugin...
- A wind option in my dream if the proxy should be bend... wow... make me crazy...
Thx !
If you need beta tester... i'm glad to be one of them
I'm waiting for the next update and the possibility to mix a lot of proxys in the same vrayscatter object ! The preview in the viewport is a kind alternativ to the actual problematic preview (collision doesn't work for exemple)
And now my wishes
- As cecofulli i need a random option for the diffus color/ map (maybe can you add automatically a color correction before each map and mix the saturation/hue with some value in the vrayscatter panel for exemple (it should be usefull and user friendly to move that easilly, animate it to simulate the seasons for exemple....)
- I love to use it for other things, for roof by exemple ! And actually i can't move all the proxy only on an axys to separate each shingle by exemple... I'm using a plugin to generat it and it's very... very... very... heavy in resources... (a scene with or without the shingle mesh is always 400 or 600 mo... BAD)
- On other thing could be fun it's to do stone wall... I know it not made to do this thing but... Why not? It should be a great place to developp your plugin...
- A wind option in my dream if the proxy should be bend... wow... make me crazy...
Thx !
If you need beta tester... i'm glad to be one of them
Take a tour on my website
https://www.vincent-grieu.com
https://www.vincent-grieu.com