crashes / wishlist
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- Posts: 9
- Joined: Wed Sep 09, 2009 8:29 am
crashes / wishlist
I've got a number of scenes that are crashing due to vray scatter. Its happening at the light cache phase. these are large scale scenes showing existing city with new area's. I'm using vray scatter for the background trees.
I'd like the option to collapse the vray scatter object into the individual vray proxies. and therefore not have to worry about it again.
thanks
Chris
I'd like the option to collapse the vray scatter object into the individual vray proxies. and therefore not have to worry about it again.
thanks
Chris
Re: crashes / wishlist
What light types do you use?
Re: crashes / wishlist
I think it i wrong decision to use lightcache with huge heavy scenes. Yes it is faster then qmc/dmc but need much more memory. I'm sure that without VrayScatter but with huge amount of proxy situation will be the same. What kind of system you are using? 32 or 64 bit? Please attach screenshot of your Vray settings.chris.erskine wrote:I've got a number of scenes that are crashing due to vray scatter. Its happening at the light cache phase. these are large scale scenes showing existing city with new area's. I'm using vray scatter for the background trees.
I'd like the option to collapse the vray scatter object into the individual vray proxies. and therefore not have to worry about it again.
thanks
Chris
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- Posts: 9
- Joined: Wed Sep 09, 2009 8:29 am
Re: crashes / wishlist
I'm currently using hdr's. though have been using the sun/sky system as well.
I'm using a few q6600 with 8gb ram on xp64.
I've done much bigger scenes with just vray proxies though take a lot longer to set them up.
lc setting are low around 200, with low irradiance settings.
i've been setting the default geometry to either dynamic or auto. and memory limit to between 3500 - 7000.
i will have a go without lc
cheers
I'm using a few q6600 with 8gb ram on xp64.
I've done much bigger scenes with just vray proxies though take a lot longer to set them up.
lc setting are low around 200, with low irradiance settings.
i've been setting the default geometry to either dynamic or auto. and memory limit to between 3500 - 7000.
i will have a go without lc
cheers
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- Posts: 9
- Joined: Wed Sep 09, 2009 8:29 am
Re: crashes / wishlist
I just tried rendering with irrad/brute force.
It crashes right at the start of the irrad pass now.
I'll have a at qmc/brute force.
It crashes right at the start of the irrad pass now.
I'll have a at qmc/brute force.
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- Posts: 9
- Joined: Wed Sep 09, 2009 8:29 am
Re: crashes / wishlist
I just tried it again with brute force/brute force. and it failed again.
I can render it if its just the single xref with the vray scatter trees. so it would be possible to composite it but don't really want to have to do that.
vray scatter has been a bit hit or miss on the last few jobs. it would just be good to have the option to convert to standard proxies before rendering.
I can render it if its just the single xref with the vray scatter trees. so it would be possible to composite it but don't really want to have to do that.
vray scatter has been a bit hit or miss on the last few jobs. it would just be good to have the option to convert to standard proxies before rendering.
Re: crashes / wishlist
Hello,
It is really hard to understand that you are doing wrong. We have done really complicate scenes on the same us yours hardware.
If you can send your scene to us - it will be great.
We think about adding conversion to proxy for next version.
It is really hard to understand that you are doing wrong. We have done really complicate scenes on the same us yours hardware.
If you can send your scene to us - it will be great.
We think about adding conversion to proxy for next version.
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- Posts: 9
- Joined: Wed Sep 09, 2009 8:29 am
Re: crashes / wishlist
I won't be able to send the current scene I'm working on. but I'll try to put together a test scene that shows the problem. I just need to get a few deadlines out first.
the scene that I'm having problems with isn't that much. between 30,000 - 70,000 tree's. I've done others with the same proxy object that have been a few million and that was fine. So there are other things going on that its not liking.
anyway I'll try and get a test scene together once i have some spare time.
thanks
Chris
the scene that I'm having problems with isn't that much. between 30,000 - 70,000 tree's. I've done others with the same proxy object that have been a few million and that was fine. So there are other things going on that its not liking.
anyway I'll try and get a test scene together once i have some spare time.
thanks
Chris
Re: crashes / wishlist
Do you use Normal Bump?
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- Joined: Wed Sep 09, 2009 8:29 am
Re: crashes / wishlist
no, though i'm probably using large maps to place the trees. I'll test it out when i get some spare time in a few days.
I've been able to render the scene in separate passes. it would just make life a lot easier if it would all work in one pass.
I've been able to render the scene in separate passes. it would just make life a lot easier if it would all work in one pass.