Problems with network rendered animated proxies

replaced by MultiScatter
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SteveGreen
Posts: 27
Joined: Sat Jan 30, 2010 2:47 pm

Problems with network rendered animated proxies

Post by SteveGreen »

Hi,

I've been trying to get animated proxies to work over a network render but I'm having no luck.

The RS plugin is installed on the render node, and the proxy is on a shared path.

The proxy renders, but it is static on the mesh, but seems to animate on the local machine which is submitting the job. So when it is played back the animation is jumping between some frames with animation and others without.


If I render just on the render node, the proxy renders, but it is just the same static first frame of the animation.


Any ideas?

Thanks,

Steve
admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: Problems with network rendered animated proxies

Post by admin »

We found bug with network rendering of animated proxy.
Thank you Steve.

You can download updated version here.
Attachments
VRayScatter_1_5_7a.rar
network rendering of animated proxy fixed
(1.86 MiB) Downloaded 409 times
SteveGreen
Posts: 27
Joined: Sat Jan 30, 2010 2:47 pm

Re: Problems with network rendered animated proxies

Post by SteveGreen »

Thanks!

Regards,

Steve
SteveGreen
Posts: 27
Joined: Sat Jan 30, 2010 2:47 pm

Re: Problems with network rendered animated proxies

Post by SteveGreen »

Hi,

just tested it and it all works fine now.

Thanks,

Steve
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