Hi,
I've been asked to producing some looping animations, and I'm having a problem getting trees created with a plugin called treestorm to loop.
I've managed to work around it by point caching the trees and morphing over the transition. It's a bit unpredictable though, since point cache can crash with heavy meshes (like trees)
I wondered if it would be possible to add another option to the animations in VRayScatter (or multiscatter) where it will morph the the start and end so it's a seamless loop.
Thanks,
Steve