VRayScatter object and different ID

replaced by MultiScatter
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cecofuli
Posts: 47
Joined: Tue Jul 21, 2009 1:37 pm

VRayScatter object and different ID

Post by cecofuli »

Hi Admin,

I want to ask you if it's possible that each VRayObject has a different ID.
Right now seems that have only one ID (ID = 2).
VRayscatterTexture is good, but you ca only change the color. So, if my shader has a trexture map, I can't have any variation.
Or add a "load texture" in the VRayscatterTexture, not only color.

Thanks!
raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
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Re: VRayScatter object and different ID

Post by raistlin »

You can, but you should add a vray texcomp before you're shader and a new uvw channel for the map, and mix you'r shader with the vrayscatter texture

But I'm agree with you, a simple texture slot should be very usefull (like colorcorrection or RGB multiply...)
Take a tour on my website ;)
https://www.vincent-grieu.com
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