VRayScatter Collision Settings.

replaced by MultiScatter
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dsolod
Posts: 8
Joined: Sun Dec 06, 2009 5:35 am

VRayScatter Collision Settings.

Post by dsolod »

Hello,
Is there any way to set up the VRayScatter Collision settings to distribute one VrayScatter object receiving collisions around another VRayScatter object generating collisions. The closest example is to have the park of Fall trees and leaves on the ground under each tree. Regular VRayScatter collision settings let me to get the opposite picture with leaves everywhere but not under the trees.
I would appreciate any help.
Dsolod
dsolod
Posts: 8
Joined: Sun Dec 06, 2009 5:35 am

Re: VRayScatter Collision Settings.

Post by dsolod »

So, are there any suggestions to make VRayScatter work that way or this is impossible?

I would like to add to the wish list the "inverse" distribution option for Collision setups as a minimum. As a maximum I would like to control the Penetration Setting with the Curve as I control Scale and Density at border behavior.

Regards,
Dsolod
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