Hi guys,
Does anyone have any tips for rendering large scenes (or scenes of any size) with good irradiance and light cache settings?
If I find anything that works for me (im rendering a max of 10000000 trees over a 6km scene) I'll post it here.
Rob
Multiscatter Irradiance maps
Re: Multiscatter Irradiance maps
One main tip - do not use light cache.