SplineLand in development

admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

SplineLand in development

Postby admin » Wed Jul 13, 2011 6:26 pm

from any splines
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to optimized mesh
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Image

and roads
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GeorgeR
Posts: 15
Joined: Fri Jan 28, 2011 9:01 am

Re: SplineLand in development

Postby GeorgeR » Wed Jul 20, 2011 5:29 am

Nice! I'd love to test this - i've been doing a few very large sites lately. I don't understand the road picture - isnt its just a mesh sitting on top?

duke
Posts: 36
Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand in development

Postby duke » Mon Sep 12, 2011 5:48 am

Any further news on this?

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand in development

Postby Karba » Tue Sep 13, 2011 7:19 am

I am working on it.

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand in development

Postby Karba » Sun Sep 25, 2011 2:25 am

First road tracing test
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raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
Contact:

Re: SplineLand in development

Postby raistlin » Mon Sep 26, 2011 2:38 pm

Oh Yeah!
Take a tour on my website ;)
http://www.vincent-grieu.com

duke
Posts: 36
Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand in development

Postby duke » Wed Sep 28, 2011 9:26 am

That's pretty slick! You could then use VRayPattern to imprint the road geometry (you'd model it flat).

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand in development

Postby Karba » Sat Oct 01, 2011 1:56 pm

Image

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand in development

Postby Karba » Sun Oct 02, 2011 8:33 am

Image
Image

Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand in development

Postby Karba » Sun Oct 02, 2011 10:48 am

Image


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