SplineLand in development

admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

SplineLand in development

Post by admin »

from any splines
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to optimized mesh
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and roads
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GeorgeR
Posts: 15
Joined: Fri Jan 28, 2011 9:01 am

Re: SplineLand in development

Post by GeorgeR »

Nice! I'd love to test this - i've been doing a few very large sites lately. I don't understand the road picture - isnt its just a mesh sitting on top?
duke
Posts: 36
Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand in development

Post by duke »

Any further news on this?
Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand in development

Post by Karba »

I am working on it.
Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand in development

Post by Karba »

First road tracing test
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raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
Contact:

Re: SplineLand in development

Post by raistlin »

Oh Yeah!
Take a tour on my website ;)
https://www.vincent-grieu.com
duke
Posts: 36
Joined: Mon Oct 05, 2009 8:20 am

Re: SplineLand in development

Post by duke »

That's pretty slick! You could then use VRayPattern to imprint the road geometry (you'd model it flat).
Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand in development

Post by Karba »

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Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand in development

Post by Karba »

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Karba
Posts: 184
Joined: Tue Jan 27, 2009 11:55 am

Re: SplineLand in development

Post by Karba »

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