SplineLand for betatesters
Re: SplineLand for betatesters
Yes it's very useful, if a little slow, but then I remembered that iterations are exponential, so 14 would be about twice the polys of 13 (and thus take twice the time), so it's important to start low and go higher rather than to start high. I tried 16 and it crashed after a while!
Re: SplineLand for betatesters
Iterations work like in Meshsmooth. Every next iteration 4x heavier than previous one.
Re: SplineLand for betatesters
I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh).
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Re: SplineLand for betatesters
I tried to message you but I can't attach .max or .zip. What's your email?Karba wrote:Can I have your splines for test?
Re: SplineLand for betatesters
Karbaras@rambler.ruduke wrote:I tried to message you but I can't attach .max or .zip. What's your email?Karba wrote:Can I have your splines for test?
Thank you
Re: SplineLand for betatesters
yes, i've understand that i need as terrain, but my question is not "how can i made a terrain in spline" (because i know how to "loop" an edge and ring it and create shape...) But how can we model a real terrain juwt with geometer measures easily? For now i create some dummys and move on the Z axis on a map to have the topology, because it's easyer than create splines...
What is your workflow about it?
What is your workflow about it?
Re: SplineLand for betatesters
Is working pretty fine!!
raistlin i think the most common way is to have a .dwg file with the contour lines (made by someone else), like this:
https://orppo.com/images/sl_00.jpg
This is a quick test, 11 iterations and a platform (really cool the resulting mesh):
https://orppo.com/images/sl_0.jpg
https://orppo.com/images/sl_1.jpg
Though the mesh is greater than the "bounding box" of the contour lines. For now i can't imagine the use of the SplineLand modifier...
here the dwg if you want to play with it (AutoCAD dwg 2000 version):
https://orppo.com/images/sl_test.zip
Best regards
raistlin i think the most common way is to have a .dwg file with the contour lines (made by someone else), like this:
https://orppo.com/images/sl_00.jpg
This is a quick test, 11 iterations and a platform (really cool the resulting mesh):
https://orppo.com/images/sl_0.jpg
https://orppo.com/images/sl_1.jpg
Though the mesh is greater than the "bounding box" of the contour lines. For now i can't imagine the use of the SplineLand modifier...
here the dwg if you want to play with it (AutoCAD dwg 2000 version):
https://orppo.com/images/sl_test.zip
Best regards
Last edited by peprgb on Thu Jan 19, 2012 4:59 pm, edited 1 time in total.
Re: SplineLand for betatesters
thanks for the answer Peprgb, but i never have a .dwg like that to work... And nobodys send me a thing like that unfortunatelly...
So, i've to make it point by point, and trace each spline... boring...
I have ear there is some site where we can download rasterize file format like that, if you know some of them, i should be interest...
thanks in advance.
I've test some terrain and it work great in all! Jus have some problems with the "id" which are not really clean for now, but it's a beta
and i'm sure it could work great with some textures!
Cheers
So, i've to make it point by point, and trace each spline... boring...
I have ear there is some site where we can download rasterize file format like that, if you know some of them, i should be interest...
thanks in advance.
I've test some terrain and it work great in all! Jus have some problems with the "id" which are not really clean for now, but it's a beta
![Smile :)](./images/smilies/icon_e_smile.gif)
Cheers
Re: SplineLand for betatesters
You can make spline along edges (it can be done automatically in editpoly) of this platform and surface will be conformed.duke wrote:I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh).
Re: SplineLand for betatesters
Yeah but currently SplineLand won't give the inside of a closed spline a different matID, so you'd then have to manually selected it (or with a vol select).admin wrote:You can make spline along edges (it can be done automatically in editpoly) of this platform and surface will be conformed.duke wrote:I'd much prefer to have the mesh conform exactly to Platform edges so that I can do a vol. select on that matID and delete it (and use my road mesh).