New feature: "Insert" tool, which allows to divide surface into parts with closed and open splines, assign material IDs to these surface parts or delete them.
Generation of the divided surfaces include optimisation process and retriangulation
Several bugs are also fixed
[youtube]fpYSq8L5-9M[/youtube]
SplineLand 1.0.7
SplineLand 1.0.7
- Attachments
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- SplineLand_1_0_7.rar
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Re: SplineLand 1.0.7
Is this the version that was talked about in the New Features video ? Is there any other update to be expected ??
Nir
Nir
Re: SplineLand 1.0.7
yes, this is the version from New Features video
are you expecting anything in particular?
are you expecting anything in particular?
Re: SplineLand 1.0.7
Thanks
I laready downloaded and noticed it has the new features but it is still buggy
I created a topo and than I cutout a rectangle - Al went well But then I wanted to cut a bigger (frameing) rectangle and it crashed MAX.
Also - I could not remove the first rectange I use.
BTW - I do not get notifications to my mail - even though I am subscrived to this thread.
Nir
I laready downloaded and noticed it has the new features but it is still buggy
I created a topo and than I cutout a rectangle - Al went well But then I wanted to cut a bigger (frameing) rectangle and it crashed MAX.
Also - I could not remove the first rectange I use.
BTW - I do not get notifications to my mail - even though I am subscrived to this thread.
Nir
Re: SplineLand 1.0.7
could you send us some screenshots or file?
support@icube3d.com
support@icube3d.com
Re: SplineLand 1.0.7
Anvar
hi
I sent it to you.
Why dont I get email notifications upon your replies ?
can you fix it ?
NIR
hi
I sent it to you.
Why dont I get email notifications upon your replies ?
can you fix it ?
NIR
Re: SplineLand 1.0.7
The following reasons may lead to crash:
1. incorrect scale, 3ds max is rounding all values to particular accuracy - therefore work in incorrect scales can lead to crash
2. object located too far from the origin point ( world coordinates 0,0,0)
3. the splines are unnecessary complicated, they have extremely large number of vertexes, its better to use Normalize Spline before using SplineLand
all these were probably cased by incorrect export from another program
regarding notifications
please check that you have correct address in profile
1. incorrect scale, 3ds max is rounding all values to particular accuracy - therefore work in incorrect scales can lead to crash
2. object located too far from the origin point ( world coordinates 0,0,0)
3. the splines are unnecessary complicated, they have extremely large number of vertexes, its better to use Normalize Spline before using SplineLand
all these were probably cased by incorrect export from another program
regarding notifications
please check that you have correct address in profile
Re: SplineLand 1.0.7
Google translate:
Hello
think about buying the plugin, looked many video tutors on utube.
whether a plugin to do different road junctions?
Examples on the attached photo.
1. https://topdialog.ru/wp-content/uploads/ ... h_.ru_.jpg
2. https://downtown.ru/files/blogs/3929/135 ... 876371.png
Hello
think about buying the plugin, looked many video tutors on utube.
whether a plugin to do different road junctions?
Examples on the attached photo.
1. https://topdialog.ru/wp-content/uploads/ ... h_.ru_.jpg
2. https://downtown.ru/files/blogs/3929/135 ... 876371.png
Re: SplineLand 1.0.7
SplineLand is for creating terrains , it cannot not create detailed roads and bridges
you can only create flat surfaces with it for further detailisation
you can only create flat surfaces with it for further detailisation
Re: SplineLand 1.0.7
in youtube and pictures - only direct roads without intersections.
can plugin do low detailed junctions and crossroads on terrain?
can plugin do low detailed junctions and crossroads on terrain?