MultiScatter 1.3.5.2

anvar
Posts: 369
Joined: Sun Jul 11, 2010 12:34 pm

MultiScatter 1.3.5.2

Postby anvar » Mon Mar 30, 2015 3:50 pm

please note, update does not require new activation, unless it prompts you

* new Regular Pattern algorithm with added features
- you can now setup the initial position of the pattern
- random shift is now ranges from -2 to 2 (from 0 to 1 before)
- Scale Multiplier range limit increased from 1000 to 100000

* new non-uniform scaling feature
* assign object ID inside MultiScatter (only for vray 3)
* added Depth Cueing option for Preview in point mode
* improved performance in viewport
* some Corona renderer fixes
* start menu location changed to "iCube R&D Group"

Download MultiScatter 1.3.5.2

if you update from 1.2.x.x, please note new activation system http://docs.rendering.ru/en:cerber-protection
MultiScatter manual

anvar
Posts: 369
Joined: Sun Jul 11, 2010 12:34 pm

Re: MultiScatter 1.3.5.2

Postby anvar » Mon Mar 30, 2015 3:53 pm

nonuniform scaling feature
images by Jonah Ross
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GeoffKornfeld
Posts: 13
Joined: Thu Apr 17, 2014 12:09 am

Re: MultiScatter 1.3.5.2

Postby GeoffKornfeld » Fri May 22, 2015 6:46 pm

I'm having some big problems with this build. Specifically with by-spline distribution. I have a wall that surrounds an ancient city and I am using a few different Multiscatters to distribute thousands of crenelations and other things along the wall by spline, and it takes several minutes to simply turn them on, and they also cause my renders to hang up fora few minutes after completion. The previous build does not have this issue.

Do you need me to send you a file?

anvar
Posts: 369
Joined: Sun Jul 11, 2010 12:34 pm

Re: MultiScatter 1.3.5.2

Postby anvar » Sat May 23, 2015 1:08 am

if you can send us the file, would be great
thanks

GeoffKornfeld
Posts: 13
Joined: Thu Apr 17, 2014 12:09 am

Re: MultiScatter 1.3.5.2

Postby GeoffKornfeld » Sun May 24, 2015 6:33 pm

Okay, I have just sent the file to mail@rendering.ru

Thanks.

GeoffKornfeld
Posts: 13
Joined: Thu Apr 17, 2014 12:09 am

Re: MultiScatter 1.3.5.2

Postby GeoffKornfeld » Sun Aug 02, 2015 6:55 pm

I have just installed the new version (1.3.5.6) and it seems this problem has not been addressed yet. Were you able to reproduce the issue with the file I sent two months ago? I never heard back from you.

Thanks.

anvar
Posts: 369
Joined: Sun Jul 11, 2010 12:34 pm

Re: MultiScatter 1.3.5.2

Postby anvar » Tue Aug 04, 2015 11:32 am

GeoffKornfeld wrote:I have just installed the new version (1.3.5.6) and it seems this problem has not been addressed yet. Were you able to reproduce the issue with the file I sent two months ago? I never heard back from you.

Thanks.

sorry, this supposed to be fixed in one of the development versions, we are now looking into it
I will let you know

anvar
Posts: 369
Joined: Sun Jul 11, 2010 12:34 pm

Re: MultiScatter 1.3.5.2

Postby anvar » Tue Aug 11, 2015 11:41 am

GeoffKornfeld wrote:I'm having some big problems with this build. Specifically with by-spline distribution. I have a wall that surrounds an ancient city and I am using a few different Multiscatters to distribute thousands of crenelations and other things along the wall by spline, and it takes several minutes to simply turn them on, and they also cause my renders to hang up fora few minutes after completion. The previous build does not have this issue.

Do you need me to send you a file?



fixed in dev version 1.3.6.0


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