EDGE option to "cut" at rendertime geometry

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cecofuli
Posts: 47
Joined: Tue Jul 21, 2009 1:37 pm

EDGE option to "cut" at rendertime geometry

Post by cecofuli »

Hi,

This is a veeery useful tools

https://forum.itoosoft.com/index.php?topic=2604.0

Is it possible to have also in Multuiscatter?

Thanks!
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anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

Re: EDGE option to "cut" at rendertime geometry

Post by anvar »

thanks
we will see if its possible to implement
christopheC
Posts: 8
Joined: Thu Apr 12, 2012 1:24 am

Re: EDGE option to "cut" at rendertime geometry

Post by christopheC »

That would be awesome !!!! We are thinking about moving to ForestPack pro mostly for that feature... Should we expect an update anytime soon ?

Thanks !
RSI
Posts: 2
Joined: Tue Jan 25, 2011 6:16 pm

Re: EDGE option to "cut" at rendertime geometry

Post by RSI »

Would love to see this feature too! (not only for Vray but with Corona too!)
oligophant
Posts: 12
Joined: Tue Nov 03, 2009 12:06 am

Re: EDGE option to "cut" at rendertime geometry

Post by oligophant »

+1 i would like to see those hard clean edges, most of the time my clients wants to show them a perfectly cut edge on carpets of artificial grass
arterymark
Posts: 3
Joined: Tue May 24, 2016 3:02 am

Re: EDGE option to "cut" at rendertime geometry

Post by arterymark »

+1
I really need this feature, clients want any kind of tiny details with grass or gravel...
arterymark
Posts: 3
Joined: Tue May 24, 2016 3:02 am

Re: EDGE option to "cut" at rendertime geometry

Post by arterymark »

Any progress for this option?
anvar
Posts: 578
Joined: Sun Jul 11, 2010 12:34 pm

Re: EDGE option to "cut" at rendertime geometry

Post by anvar »

please check https://forum.icube3d.com/viewtopic.php?f=16&t=1389
we done some initial work on this, for V-Ray only at the moment
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