Hi, I have exported an animated tree as a VrayMesh with animation. When I create a VrayProxy and load the mesh the animation comes in at frame 0 to 199.
I would like to offset that animation to start at frame 1001 and go to 1200. I can do this via the parameters on the VrayProxy itself. If I set it to offset:-1001 I get the result I want.
However when I then add the VrayProxy to a multiscatter object it seems it doesn't respect the offset I set in the VrayProxy Object. The animation seems to start at frame 0 again... and I can't set a negative offset in the Multiscatter animation tab.
Does anyone have a solution for this?
MS ver. 1.093
Thanks!
/Andreas
VrayProxy - Animation Offset problem
Re: VrayProxy - Animation Offset problem
Hello Andreas
I just emailed you new version to try
I just emailed you new version to try
Re: VrayProxy - Animation Offset problem
Hi again, what I was trying to achieve was to have the trees start with a 50 frame random start. Start somewhere between frame 950 and 1000.
What I ended up having to do was to set the "From:" parameter to 950 and via script set the "To:" to -192000 (that is -1000 frames (25fps) in ticks).
Seems a bit odd but I guess it is the VrayProxy that is to blame, since it wants a negative value for the offset.
/Andreas
What I ended up having to do was to set the "From:" parameter to 950 and via script set the "To:" to -192000 (that is -1000 frames (25fps) in ticks).
Seems a bit odd but I guess it is the VrayProxy that is to blame, since it wants a negative value for the offset.
/Andreas