HI Anvar,
Using MS 1.608.
I`m assuming that if the MScatter animation Speed is set above 0 it will try to animate the Scatter objects. This seems to have a performance hit on 2 counts where it possibly shouldn`t: 1) if the sample objects have no animation, and 2) if the animation range is set from 0 to 0.
Basically I loaded an old scene that had some static rocks/plants as MScatters. Most of them have no animation(I`ll get to that) but loading them in I noticed the animation parameter is set to Speed 1.0 on all MS objects which has a performance hit on the viewport, I assume because they are trying to animate even though the sample objects (rocks) have no animation. I don`t know if that`s something that MS can check for ?
A possible special case are the objects that *are* animated only have a static Noise modifier to rough up some geospheres to rocky shapes. 3dsmax adds animated keyframes automatically even though it is switched off by default by a tick box. I don`t know if MScatter can be made aware of something like that or if it has to assume an object is animated when speed and animation range are anything other than 0 ?
One other thing, there is also a performance impact if animation Speed is set above 0 and the animated frames range is set from 0 to 0. Since I would assume this would result in no animation anyway maybe it could be disabled until given a valid range ?
To be fair in all cases so far setting Speed to 0 will recover any performance, it`s just a lot of our older files may have Speed set to 1 even though the samples have no animation because I`m assuming that in a much older MS version it didn`t seem to matter or we probably would have turned it off already.
thanks
Anthony
Animation speed parameter slows down scene with no animation.
-
- Posts: 38
- Joined: Wed Aug 31, 2016 1:33 pm
Re: Animation speed parameter slows down scene with no animation.
Hello Anthony
will you be able to send us an example file?
will you be able to send us an example file?
-
- Posts: 38
- Joined: Wed Aug 31, 2016 1:33 pm
Re: Animation speed parameter slows down scene with no animation.
Hi Anvar,
I thought while I`m posting I`d point out another little thing I noticed. It`s minor but if it`s fixable, why not !
Multiscatter Objects eg Points/Boxes etc visibly appear through objects in front of them with a mapped Opacity map channel in the viewport. Let me know if you need a scene to show it.
thanks
I thought while I`m posting I`d point out another little thing I noticed. It`s minor but if it`s fixable, why not !
Multiscatter Objects eg Points/Boxes etc visibly appear through objects in front of them with a mapped Opacity map channel in the viewport. Let me know if you need a scene to show it.
thanks
-
- Posts: 38
- Joined: Wed Aug 31, 2016 1:33 pm
Re: Animation speed parameter slows down scene with no animation.
Hi Anvar,
I`m getting another possibly more important issue(understatement) that I didn`t even notice.
None of the Multiscatter objects are rendering at all. Not in the test scene I sent or the scene it came from and also another completely different scene I was working on from a totally different project. I just tested a new scene with a plane and some scattered teapots and nothing renders at all ? This is using Max 2021 with 1.608 and Vray 3.7.
I went back to 2016 and MS 1.093 and Multiscatter is rendering fine.
I`ll tried reinstalling MS for Vray3.7+ and no difference. Is it licensing maybe I`ve messed up ? Has something changed ?
cheers
edit: One thing, I was using the latest demo of Fstorm. It was rendering Multiscatter ok, then I went back to Vray and nothing works. I don`t know if it was that that caused it because I hadn`t used 2021 with Multiscatter much before now ? I`ve reinstalled Vray and Multiscatter and nothing. Hmm.
I`m getting another possibly more important issue(understatement) that I didn`t even notice.
None of the Multiscatter objects are rendering at all. Not in the test scene I sent or the scene it came from and also another completely different scene I was working on from a totally different project. I just tested a new scene with a plane and some scattered teapots and nothing renders at all ? This is using Max 2021 with 1.608 and Vray 3.7.
I went back to 2016 and MS 1.093 and Multiscatter is rendering fine.
I`ll tried reinstalling MS for Vray3.7+ and no difference. Is it licensing maybe I`ve messed up ? Has something changed ?
cheers
edit: One thing, I was using the latest demo of Fstorm. It was rendering Multiscatter ok, then I went back to Vray and nothing works. I don`t know if it was that that caused it because I hadn`t used 2021 with Multiscatter much before now ? I`ve reinstalled Vray and Multiscatter and nothing. Hmm.
Re: Animation speed parameter slows down scene with no animation.
Hello Anthony
possibly versions mismatch
when you change V-Ray version you also have to reinstall MultiScatter as it installs a connector for particular V-Ray version,
3dsmaxroot/MultiScatterVRay.dlo
possibly versions mismatch
when you change V-Ray version you also have to reinstall MultiScatter as it installs a connector for particular V-Ray version,
3dsmaxroot/MultiScatterVRay.dlo
-
- Posts: 38
- Joined: Wed Aug 31, 2016 1:33 pm
Re: Animation speed parameter slows down scene with no animation.
hi Anvar,
I just installed Multiscatter 1.608 for 3dsmax 2020 Vray 3.7 and it worked fine.
I reinstalled 1.608 for 3dsmax 2021 and looked in in the 3dsmax Root and it hasn`t installed the MultiScatterVRay.dlo. Installing again.. Yes that`s definitely the problem, it`s not installing MultiScatterVRay.dlo in the root of Max 2021 for some reason ?
Did I break something ?
thanks
Anthony
edit: I`ve just checked the 2021 render slaves and they don`t have the MultiScatterVRay.dlo in the root either, installation or permissions issue maybe ?
* copied the MultiScatterVRay.dlo from 2020 folder and that seems to work as a temp fix.
I just installed Multiscatter 1.608 for 3dsmax 2020 Vray 3.7 and it worked fine.
I reinstalled 1.608 for 3dsmax 2021 and looked in in the 3dsmax Root and it hasn`t installed the MultiScatterVRay.dlo. Installing again.. Yes that`s definitely the problem, it`s not installing MultiScatterVRay.dlo in the root of Max 2021 for some reason ?
Did I break something ?
thanks
Anthony
edit: I`ve just checked the 2021 render slaves and they don`t have the MultiScatterVRay.dlo in the root either, installation or permissions issue maybe ?
* copied the MultiScatterVRay.dlo from 2020 folder and that seems to work as a temp fix.
Re: Animation speed parameter slows down scene with no animation.
that's probably because there is no V-Ray 3.7 for 3ds Max 2021anthonyhicks wrote: ↑Mon Jun 08, 2020 11:40 pm hi Anvar,
I just installed Multiscatter 1.608 for 3dsmax 2020 Vray 3.7 and it worked fine.
I reinstalled 1.608 for 3dsmax 2021 and looked in in the 3dsmax Root and it hasn`t installed the MultiScatterVRay.dlo. Installing again.. Yes that`s definitely the problem, it`s not installing MultiScatterVRay.dlo in the root of Max 2021 for some reason ?
Did I break something ?
thanks
Anthony
edit: I`ve just checked the 2021 render slaves and they don`t have the MultiScatterVRay.dlo in the root either, installation or permissions issue maybe ?
* copied the MultiScatterVRay.dlo from 2020 folder and that seems to work as a temp fix.