can you send us the file to test?anthonyhicks wrote:hi,
just upgraded from 1.3.6.11 to latest 1.055. On my local machine it goes through the Light Cache and renders fine but animation through backburner all machines are hung constantly `unloading geometry`. I tried reinstalling 1.3.6.11 and it`s fine again.
Using Vray 3.40.03 and MS 1.055 with Vray 3.4/5 selected on install. I also tested without install version set to `none` and same result.
All machines have 32gb.
Win7, 3dsmax 2016
tested it several times, same result.
thanks
New version: Development release
Re: New version: Development release
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- Posts: 38
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Re: New version: Development release
hi,
it`s quite large and i`d have to strip some stuff out.
basically it`s a lot of trees.
i`ll see what i can do later this week, deadlines etc.
for now i`ve regressed to 1.3.6.11
thanks
it`s quite large and i`d have to strip some stuff out.
basically it`s a lot of trees.
i`ll see what i can do later this week, deadlines etc.
for now i`ve regressed to 1.3.6.11
thanks
-
- Posts: 38
- Joined: Wed Aug 31, 2016 1:33 pm
Re: New version: Development release
hi,
sorry got totally distracted by work.
where can i send the file ?
thanks
edit: i`ve managed to simplify the file to just grass but still has the `unloading geometry` issue when rendering through backburner. rendering just the trees has the same issue but much less of a slowdown.
sorry got totally distracted by work.
where can i send the file ?
thanks
edit: i`ve managed to simplify the file to just grass but still has the `unloading geometry` issue when rendering through backburner. rendering just the trees has the same issue but much less of a slowdown.
Re: New version: Development release
please send it to support@icube3d.com
Re: New version: Development release
thanks for reportanthonyhicks wrote:hi,
sorry got totally distracted by work.
where can i send the file ?
thanks
edit: i`ve managed to simplify the file to just grass but still has the `unloading geometry` issue when rendering through backburner. rendering just the trees has the same issue but much less of a slowdown.
fixed in 1.056 https://forum.icube3d.com/viewtopic.php ... 5356#p5385
Re: New version: Development release
Hello Anvar, I (really) would like to see this function in multiscatter.
In multipainter there is the option to paint across multiple surfaces, it would be nice to be able to use multiple surfaces/lines in multiscatter to.
Reg, Frans
In multipainter there is the option to paint across multiple surfaces, it would be nice to be able to use multiple surfaces/lines in multiscatter to.
Reg, Frans
Re: New version: Development release
Hi,
I have the newest version of multiscatter.
I have Xeon E-5 2696 v4 ( 22 cores/44threads) and in my last project I saw that my CPU isn't on 100% it's on 20 or 50% by a whole render. Is it possible that the problem is with multiscatter? Multiscatter is the only one plugin which I use in this project so that's why I ask.
I will be thankful for any help.
I have the newest version of multiscatter.
I have Xeon E-5 2696 v4 ( 22 cores/44threads) and in my last project I saw that my CPU isn't on 100% it's on 20 or 50% by a whole render. Is it possible that the problem is with multiscatter? Multiscatter is the only one plugin which I use in this project so that's why I ask.
I will be thankful for any help.
Re: New version: Development release
may be you are running out of memory?evelina89 wrote:Hi,
I have the newest version of multiscatter.
I have Xeon E-5 2696 v4 ( 22 cores/44threads) and in my last project I saw that my CPU isn't on 100% it's on 20 or 50% by a whole render. Is it possible that the problem is with multiscatter? Multiscatter is the only one plugin which I use in this project so that's why I ask.
I will be thankful for any help.
Re: New version: Development release
I will put it on the listFransvh wrote:Hello Anvar, I (really) would like to see this function in multiscatter.
In multipainter there is the option to paint across multiple surfaces, it would be nice to be able to use multiple surfaces/lines in multiscatter to.
Reg, Frans
Re: New version: Development release
Maby it's a problem, because now render stoped on "building embree static accelerator"anvar wrote:may be you are running out of memory?evelina89 wrote:Hi,
I have the newest version of multiscatter.
I have Xeon E-5 2696 v4 ( 22 cores/44threads) and in my last project I saw that my CPU isn't on 100% it's on 20 or 50% by a whole render. Is it possible that the problem is with multiscatter? Multiscatter is the only one plugin which I use in this project so that's why I ask.
I will be thankful for any help.
When I removed Multiscatter form this project everything is ok.
I have 32GB of RAM