Page 1 of 1

Problems with network rendered animated proxies

Posted: Tue Feb 02, 2010 8:54 pm
by SteveGreen
Hi,

I've been trying to get animated proxies to work over a network render but I'm having no luck.

The RS plugin is installed on the render node, and the proxy is on a shared path.

The proxy renders, but it is static on the mesh, but seems to animate on the local machine which is submitting the job. So when it is played back the animation is jumping between some frames with animation and others without.


If I render just on the render node, the proxy renders, but it is just the same static first frame of the animation.


Any ideas?

Thanks,

Steve

Re: Problems with network rendered animated proxies

Posted: Wed Feb 03, 2010 1:14 pm
by admin
We found bug with network rendering of animated proxy.
Thank you Steve.

You can download updated version here.

Re: Problems with network rendered animated proxies

Posted: Wed Feb 03, 2010 9:11 pm
by SteveGreen
Thanks!

Regards,

Steve

Re: Problems with network rendered animated proxies

Posted: Thu Feb 04, 2010 12:16 am
by SteveGreen
Hi,

just tested it and it all works fine now.

Thanks,

Steve