Hi Admin,
I want to ask you if it's possible that each VRayObject has a different ID.
Right now seems that have only one ID (ID = 2).
VRayscatterTexture is good, but you ca only change the color. So, if my shader has a trexture map, I can't have any variation.
Or add a "load texture" in the VRayscatterTexture, not only color.
Thanks!
VRayScatter object and different ID
Re: VRayScatter object and different ID
You can, but you should add a vray texcomp before you're shader and a new uvw channel for the map, and mix you'r shader with the vrayscatter texture
But I'm agree with you, a simple texture slot should be very usefull (like colorcorrection or RGB multiply...)
But I'm agree with you, a simple texture slot should be very usefull (like colorcorrection or RGB multiply...)
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