border spline behaviors (bug)

meyerdudesek
Posts: 9
Joined: Fri Jun 18, 2010 12:21 pm

border spline behaviors (bug)

Post by meyerdudesek »

hi.
not sure if it's a bug but border spline does not work for me as expected. z projection not ortho? I would expect that nothing happens if I move my spline in z axis in my case (see pics). Am I wrong?
by the way: if I create a spline to use as border spline with another grid (different rotation) the results are quite strange (areas where no spline is get affected as if there was another spline affecting density etc.).

only thing I can imagine beside a bug that the scene is huge in dimensions (900 x 600 meters, units set to cm) BUT origin is somewhere in the middle.
EDIT: the screenshot of course only shows a test area of that scene, the distribution plane is 3m x3m ;)

specs:
quad core xeon
16gb ram
win7x64
MultiScatter_1_0_11
max design 2011

spline z elevation 0cm
spline z elevation 0cm
Capture1.JPG (57.54 KiB) Viewed 11797 times
spline z elevation 50cm
spline z elevation 50cm
Capture2.JPG (45.95 KiB) Viewed 11797 times
settings
settings
settings.JPG (141.47 KiB) Viewed 11797 times
meyerdudesek
Posts: 9
Joined: Fri Jun 18, 2010 12:21 pm

Re: border spline behaviors (bug)

Post by meyerdudesek »

I forgot to say:
I LOVE YOUR PLUGIN!
go on developping such great peace of software. really inspiring.
admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: border spline behaviors (bug)

Post by admin »

Please attach max file.
Thank you.
meyerdudesek
Posts: 9
Joined: Fri Jun 18, 2010 12:21 pm

Re: border spline behaviors (bug)

Post by meyerdudesek »

no textures but the proxies are included.
edit: on the left is the scene with the spline created on another grid. just move this rectangle around and see what I mean with strange behavior...
Attachments
multiscatter bug.rar
(38.9 KiB) Downloaded 262 times
admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: border spline behaviors (bug)

Post by admin »

Yes, maybe you right, but now it is way how our algorythm working.
Blur of border depended on distance between spine and surface. It is working like glossy refraction. It is sharp then spline close and blurry then spline is far.
For us it is good way to make process of distribution very fast.
If custumers thing that is a problem, we can make border splines control more precisely but slowly.
raistlin
Posts: 107
Joined: Thu Nov 05, 2009 12:36 pm
Contact:

Re: border spline behaviors (bug)

Post by raistlin »

I prefer slowly but where i want ! far away
Take a tour on my website ;)
https://www.vincent-grieu.com
meyerdudesek
Posts: 9
Joined: Fri Jun 18, 2010 12:21 pm

Re: border spline behaviors (bug)

Post by meyerdudesek »

admin wrote:It is working like glossy refraction. It is sharp then spline close and blurry then spline is far.
For us it is good way to make process of distribution very fast.
why then the change of projection axis gives different results? that makes no sense to me..
raistlin wrote:I prefer slowly but where i want ! far away
+1

Imagine an uneven surface (hills) covered with grass or something and you want to cut out some areas as second option to a distibution map or a collison object.
Would be great. You then could change the hills of the surface without having adjust the cutout splines.
thanks
admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: border spline behaviors (bug)

Post by admin »

Ok, now we are working on improvement of this algorithm
meyerdudesek
Posts: 9
Joined: Fri Jun 18, 2010 12:21 pm

Re: border spline behaviors (bug)

Post by meyerdudesek »

thanks a lot. :)
admin
Site Admin
Posts: 448
Joined: Fri Jan 23, 2009 7:44 pm

Re: border spline behaviors (bug)

Post by admin »

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