Hi,
I'm trying to find a way to bring down rendertimes with MultyScatter.
Flowers tested here with MS, were rendered in 3'02"
(...5'35" to get it in 800x400)
...then the MultiScater was colapsed into mesh, with 426627 face & 328692 vert...
so MultiScater was turned off and this render was donne in only 29"
(...1'11" to get it in 800x400)
so I realy beleive that the understanding of this mega-huge rendertime difference
reason(s), is the key for better managing my scenes with optimised rendertimes.
thanks for your help...
Best regards,
Djavadi
rendering : Ir + LightCash
rendertime... why!!?
Re: rendertime... why!!?
MultiScatter allow you to save your memory to the prejudice of render speed.