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VRayScatter Collision Settings.

Posted: Mon Nov 15, 2010 8:38 am
by dsolod
Hello,
Is there any way to set up the VRayScatter Collision settings to distribute one VrayScatter object receiving collisions around another VRayScatter object generating collisions. The closest example is to have the park of Fall trees and leaves on the ground under each tree. Regular VRayScatter collision settings let me to get the opposite picture with leaves everywhere but not under the trees.
I would appreciate any help.
Dsolod

Re: VRayScatter Collision Settings.

Posted: Wed Nov 17, 2010 11:36 pm
by dsolod
So, are there any suggestions to make VRayScatter work that way or this is impossible?

I would like to add to the wish list the "inverse" distribution option for Collision setups as a minimum. As a maximum I would like to control the Penetration Setting with the Curve as I control Scale and Density at border behavior.

Regards,
Dsolod