VRayScatter Collision Settings.
Posted: Mon Nov 15, 2010 8:38 am
Hello,
Is there any way to set up the VRayScatter Collision settings to distribute one VrayScatter object receiving collisions around another VRayScatter object generating collisions. The closest example is to have the park of Fall trees and leaves on the ground under each tree. Regular VRayScatter collision settings let me to get the opposite picture with leaves everywhere but not under the trees.
I would appreciate any help.
Dsolod
Is there any way to set up the VRayScatter Collision settings to distribute one VrayScatter object receiving collisions around another VRayScatter object generating collisions. The closest example is to have the park of Fall trees and leaves on the ground under each tree. Regular VRayScatter collision settings let me to get the opposite picture with leaves everywhere but not under the trees.
I would appreciate any help.
Dsolod