Hi,
ForestPack object added to the above lists are not calculated but multiscatters are.
Is it possible to have multiscatter objects obey these lists in a vrayDirt map?
Thanks,
Olly
Search found 9 matches
- Wed Feb 05, 2014 2:41 pm
- Forum: MultiScatter
- Topic: Multiscatter obey VrayDirt exclude/result affect list
- Replies: 1
- Views: 8360
- Tue Sep 11, 2012 4:22 pm
- Forum: MultiScatter
- Topic: Difference in Buckets with DR
- Replies: 0
- Views: 10375
Difference in Buckets with DR
Hi, We are getting a slight difference in buckets when using DR: Differnent Buckets - using multscatter 1.1.09c https://www.freeimagehosting.net/t/u4x3k.jpg Correct Buckets - not scattered https://www.freeimagehosting.net/t/q9uao.jpg The material is calling a noise map set to object XYZ. Any ideas? ...
- Thu May 10, 2012 4:24 pm
- Forum: MultiScatter
- Topic: Multiscatter and V-ray 2.30.01 support? (Solved)
- Replies: 11
- Views: 29982
Re: Multiscatter and V-ray 2.30.01 support?
We also need this update for max 2011 asap please!
- Wed Oct 12, 2011 3:03 pm
- Forum: MultiScatter
- Topic: Support for multi texture
- Replies: 2
- Views: 9545
Support for multi texture
Is it possible to add support for multi texture?
https://www.cg-source.com/floorgenerator.php
Cheers,
Olly
https://www.cg-source.com/floorgenerator.php
Cheers,
Olly
- Thu Nov 25, 2010 8:56 pm
- Forum: MultiScatter
- Topic: MultiScatter 1.1.05 V-ray 2.0 beta support
- Replies: 10
- Views: 23382
Re: MultiScatter 1.1.05 V-ray 2.0 beta support
Thanks for the update.
Is it backwardly compatible with vray 1.5?
Is it backwardly compatible with vray 1.5?
- Thu Nov 25, 2010 8:47 pm
- Forum: MultiScatter
- Topic: Unstabile working with Max 2011
- Replies: 19
- Views: 35806
Re: Unstabile working with Max 2011
replying to bookmark
- Mon Oct 11, 2010 2:17 pm
- Forum: MultiScatter
- Topic: Camera Clipping Cone Wish
- Replies: 8
- Views: 18960
Camera Clipping Cone Wish
Hi,
Is it possible to add the option to limit the scattered objects to the camera's cone?
Keep the current way but it would be nice to choose between that or using the camera cone.
Thanks,
Olly
Is it possible to add the option to limit the scattered objects to the camera's cone?
Keep the current way but it would be nice to choose between that or using the camera cone.
Thanks,
Olly
- Fri Aug 27, 2010 6:29 pm
- Forum: MultiScatter
- Topic: Multiscatter Cloning Bug
- Replies: 2
- Views: 5796
Re: Multiscatter Cloning Bug
...I've narrowed it down to when the proxies are within a group....
- Fri Aug 27, 2010 5:58 pm
- Forum: MultiScatter
- Topic: Multiscatter Cloning Bug
- Replies: 2
- Views: 5796
Multiscatter Cloning Bug
We have had a couple of scenes here where after a render the multiscatter object has cloned the proxies that it references many, many times. For example I have about 20 or so proxies in a group, i have picked these proxies in the multiscatter object. Now when i have rendered, as well as scattering t...