Search found 7 matches

by 48design
Wed Jun 12, 2013 6:53 pm
Forum: MultiScatter
Topic: MultiScatter 1.2.0.9
Replies: 13
Views: 28613

Re: MultiScatter 1.2.0.9

Version 1.2.0.9
Version 1.2.0.9
multiscatter_versioning.jpg (74.66 KiB) Viewed 18217 times
by 48design
Tue Jun 11, 2013 7:03 pm
Forum: MultiScatter
Topic: MultiScatter 1.2.0.9
Replies: 13
Views: 28613

Re: MultiScatter 1.2.0.9

The one from this post: 1.2.0.9
by 48design
Thu Jun 06, 2013 11:47 am
Forum: MultiScatter
Topic: MultiScatter 1.2.0.9
Replies: 13
Views: 28613

Re: MultiScatter 1.2.0.9

Hi,

thanks for another update. I'm having problem with this version in 3D Studio Max 2013 x64. If I create a MultiScatter object in my viewport (empty scene), 3dsmax immediately crashes. Only if I have an object selected and follow the same procedure, MultiScatter works.

Thanks
Fabian
by 48design
Mon Feb 28, 2011 9:55 pm
Forum: MultiScatter
Topic: flicker-free animation
Replies: 4
Views: 9916

Re: flicker-free animation

A nice reply to one of your customers would be really appreciated! I definitely don't know what's going on these days. Until now everyone having a question has been answered to by us (zwischendrin.com). Why the hell is customer satisfaction such a foreign word for lots of companies?! Even a simple &...
by 48design
Thu Feb 10, 2011 5:06 pm
Forum: MultiScatter
Topic: Camera Clipping Cone Wish
Replies: 8
Views: 18833

Re: Camera Clipping Cone Wish

Thumbs up! ;)
by 48design
Thu Feb 10, 2011 2:31 pm
Forum: MultiScatter
Topic: flicker-free animation
Replies: 4
Views: 9916

flicker-free animation

Hi guys, I know that A LOT of MultiScatter users and people watching your great looking animations have ONE big question: can you please show us the rendersettings of some of your animations, please? You often told people not to use LightCache. Okay. But if not: what do you use instead? Your renderi...
by 48design
Wed Dec 29, 2010 12:19 am
Forum: MultiScatter
Topic: instancing
Replies: 3
Views: 7223

instancing

There seem to be some problems with instancing MultiScatter objects. I had a terribly slow viewport until I removed an instance I made of a MultiScatter object, now the viewport has no problem with about 14.5 million polygons in the scene and the rendering with VRay is working, which also had proble...