Search found 5 matches

by idav
Thu Dec 29, 2011 10:13 pm
Forum: MadCar
Topic: Collision spheres
Replies: 6
Views: 12164

Re: Collision spheres

Was the documentation updated? It seems like the same manual has been on the product page for about a year now.
by idav
Sat Apr 23, 2011 12:00 am
Forum: MadCar
Topic: How to keyframe motion?
Replies: 10
Views: 20341

How to keyframe motion?

Madcar needs to have a way to keyframe motion. The follow object is somewhat helpful, but doesn't always produce the desired behaviors. I would like to have the ability to keyframe steering input, acceleration and braking. You should be able to adjust 0 to 100% for Steer Left, Steer Right, Accelerat...
by idav
Fri Apr 22, 2011 9:40 pm
Forum: MadCar
Topic: animating the car along a path using madcar
Replies: 9
Views: 17676

Re: animating the car along a path using madcar

I don't understand why the suspension, wheel roll and ground collision would need to be inextricably tied to braking, steering and acceleration. They influence each other of course, but they should be independently controllable. There was once an excellent plugin for Max called Vehicle Simulator. Li...
by idav
Wed Apr 20, 2011 1:43 am
Forum: MadCar
Topic: Date for 2012 version of plugin
Replies: 1
Views: 6185

Date for 2012 version of plugin

When will there be a version of Madcar recompiled for use with Max 2012?
by idav
Wed Feb 23, 2011 12:17 am
Forum: MadCar
Topic: animating the car along a path using madcar
Replies: 9
Views: 17676

Re: animating the car along a path using madcar

I would love to have the ability for the car to 'stick' to the point that it is following (as seen from the top view) so we can have very precise control of movement. I know this would mean the acceleration and deceleration components of Madcar would have to be ignored -- but Madcar would still be v...