Search found 5 matches
- Thu Dec 29, 2011 10:13 pm
- Forum: MadCar
- Topic: Collision spheres
- Replies: 6
- Views: 12378
Re: Collision spheres
Was the documentation updated? It seems like the same manual has been on the product page for about a year now.
- Sat Apr 23, 2011 12:00 am
- Forum: MadCar
- Topic: How to keyframe motion?
- Replies: 10
- Views: 20824
How to keyframe motion?
Madcar needs to have a way to keyframe motion. The follow object is somewhat helpful, but doesn't always produce the desired behaviors. I would like to have the ability to keyframe steering input, acceleration and braking. You should be able to adjust 0 to 100% for Steer Left, Steer Right, Accelerat...
- Fri Apr 22, 2011 9:40 pm
- Forum: MadCar
- Topic: animating the car along a path using madcar
- Replies: 9
- Views: 18095
Re: animating the car along a path using madcar
I don't understand why the suspension, wheel roll and ground collision would need to be inextricably tied to braking, steering and acceleration. They influence each other of course, but they should be independently controllable. There was once an excellent plugin for Max called Vehicle Simulator. Li...
- Wed Apr 20, 2011 1:43 am
- Forum: MadCar
- Topic: Date for 2012 version of plugin
- Replies: 1
- Views: 6285
Date for 2012 version of plugin
When will there be a version of Madcar recompiled for use with Max 2012?
- Wed Feb 23, 2011 12:17 am
- Forum: MadCar
- Topic: animating the car along a path using madcar
- Replies: 9
- Views: 18095
Re: animating the car along a path using madcar
I would love to have the ability for the car to 'stick' to the point that it is following (as seen from the top view) so we can have very precise control of movement. I know this would mean the acceleration and deceleration components of Madcar would have to be ignored -- but Madcar would still be v...