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how can that be? This may come from the amount of voxels in the vrmesh file. For native Maya geometry VRayScatter generates a single voxel; vrmesh file may contain multiple voxels. VRayScatter tries to optimize this and merges voxels into a single one. However it is not always possible to generate ...
This is what Maya reports to me:
Could you try converting JPG to PNG, for example?
Code: Select all
ERROR, 2_stone-08_Fur.jpg: this JPEG file is corrupted; attempting to continue reading IMF did not recognise image file 2_stone-08_Fur.jpg.
- Wed Dec 03, 2014 6:28 am
- Forum: VRayScatter for Maya
- Topic: Scatter With Terrain Displacement
- Replies: 5
- Views: 137169
This is impossible to add by 2 reasons: 1. There is no way to get subdivision data because it is generated at render time. 2. Even if I could get subdivision data it will be huge (micropolygon displacement will generate millons of triangles) and it will use all RAM/CPU time to generate scattered obj...