All you need to do is to add path to the VRayScatter V-Ray plugin to the VRAY_PLUGINS (VRAY_PLUGINS_x64 for V-Ray 4.x) env. var.
Plugin is located under "vrayplugins" sub-directory of the module.
Search found 113 matches
- Thu Dec 02, 2021 6:08 pm
- Forum: VRayScatter for Maya
- Topic: Export Scatter to vrscene file
- Replies: 1
- Views: 8680
- Thu Nov 28, 2019 4:41 pm
- Forum: VRayScatter for Maya
- Topic: Zync support
- Replies: 1
- Views: 12406
Re: Zync support
If it has third-party plugin support and may be some plugin upload API then probably, yes.
Otherwise it's Zync who should add our plugin.
Otherwise it's Zync who should add our plugin.
- Thu Nov 21, 2019 4:07 pm
- Forum: VRayScatter for Maya
- Topic: multiple vrscenes with scatter
- Replies: 8
- Views: 18297
Re: multiple vrscenes with scatter
Thanks for the info! Anyway, it's generally a good idea just to leave it default to 0.
- Fri Nov 08, 2019 4:54 pm
- Forum: VRayScatter for Maya
- Topic: multiple vrscenes with scatter
- Replies: 8
- Views: 18297
Re: multiple vrscenes with scatter
It's better to start using Rayserver Instancer even for regular (non-vrscene) instancing. It's much more memory efficient.
- Fri Nov 08, 2019 4:53 pm
- Forum: VRayScatter for Maya
- Topic: crash version 4.5
- Replies: 2
- Views: 10633
Re: crash version 4.5
Does this happen on every scene?
- Thu Jul 05, 2018 7:41 pm
- Forum: VRayScatter for Maya
- Topic: Vray proxies
- Replies: 1
- Views: 8256
Re: Vray proxies
how can that be? This may come from the amount of voxels in the vrmesh file. For native Maya geometry VRayScatter generates a single voxel; vrmesh file may contain multiple voxels. VRayScatter tries to optimize this and merges voxels into a single one. However it is not always possible to generate ...
- Sun Feb 08, 2015 4:20 pm
- Forum: VRayScatter for Maya
- Topic: crash on map
- Replies: 3
- Views: 697522
Re: crash on map
This is what Maya reports to me:
Could you try converting JPG to PNG, for example?
Code: Select all
ERROR, 2_stone-08_Fur.jpg: this JPEG file is corrupted; attempting to continue reading
IMF did not recognise image file 2_stone-08_Fur.jpg.
- Fri Dec 05, 2014 11:08 pm
- Forum: VRayScatter for Maya
- Topic: Opacity Map Issue Latest build
- Replies: 9
- Views: 240144
Re: Opacity Map Issue Latest build
JPF, thanks, looking into it...
- Wed Dec 03, 2014 6:28 am
- Forum: VRayScatter for Maya
- Topic: Scatter With Terrain Displacement
- Replies: 5
- Views: 140940
Re: Scatter With Terrain Displacement
This is impossible to add by 2 reasons: 1. There is no way to get subdivision data because it is generated at render time. 2. Even if I could get subdivision data it will be huge (micropolygon displacement will generate millons of triangles) and it will use all RAM/CPU time to generate scattered obj...
- Mon Dec 01, 2014 1:18 pm
- Forum: VRayScatter for Maya
- Topic: Opacity Map Issue Latest build
- Replies: 9
- Views: 240144
Re: Opacity Map Issue Latest build
Could you please provide a test scene?