Hi! is there a Max 2014 version coming anytime soon?
Thanks!
Search found 8 matches
- Wed Jul 24, 2013 7:00 pm
- Forum: MadCar
- Topic: MadCar 3.3.11c
- Replies: 3
- Views: 49844
- Fri Mar 02, 2012 3:09 am
- Forum: MadCar
- Topic: MadCar 3.3.11
- Replies: 4
- Views: 51327
Re: MadCar 3.3.11
Any way to use the pedals? Keeping a constant speed with the keyboard is sort of impossible....
Thanks
Thanks
- Fri Mar 02, 2012 2:34 am
- Forum: MadCar
- Topic: no hand brake with Momo wheel
- Replies: 0
- Views: 37344
no hand brake with Momo wheel
Hi! I'm using the recommended wheel, but the hand brake does not work, I'm using the models I bought from you, and I checked, the read wheels are set to be the ones that hand brake, but it does not happen... anything to check? a configuration or something?
- Fri Mar 02, 2012 2:31 am
- Forum: MadCar
- Topic: Animation parameters questions
- Replies: 2
- Views: 41847
Re: Animation parameters questions
Anyone? Does the support people read this? Or are we on our own to figure it out all?
- Wed Feb 29, 2012 10:32 am
- Forum: MadCar
- Topic: Animation parameters questions
- Replies: 2
- Views: 41847
Animation parameters questions
Hi! Having a bit of trouble understanding the concept of the samples and steps... First off, what defines the frames per second the simulation is calculated at? The FPS of the project? If I want to make a simulation of a car rolling over at 200 frames per second, I just setup MAX scene at that speed...
- Fri Feb 03, 2012 11:26 pm
- Forum: MadCar
- Topic: Point Cache motion?
- Replies: 10
- Views: 104046
Re: Point Cache motion?
Thanks! I'll give it a try... I wish the plugin just have a BAKE function, would be much easier. What I did so far was to export the scene as FBX, that bakes all automatically....
- Fri Feb 03, 2012 7:58 pm
- Forum: MadCar
- Topic: Point Cache motion?
- Replies: 10
- Views: 104046
Re: Point Cache motion?
I don't see how this script can point cache the animation, or keyframe the simulation so it can be exported to another programs, this for what I can see is to align an object to another one...
- Fri Feb 03, 2012 7:53 pm
- Forum: MadCar
- Topic: more than one car, using already rigged purchased model.
- Replies: 1
- Views: 28380
more than one car, using already rigged purchased model.
I need to have 2 cars, and I’m using a model you created and rigged. I need to use the same model twice in the same scene, but when I merge the scene again so I have two cars, and all gets renamed automatically by MAX, the two cars act as one, no matter which mad car modifier I select, it animated b...