Hi, sorry for the delay between responses. Been a bit busy leading up to the end of the year. I did check and then reinstall the latest c++ libraries. But the problem persists. So not solved sadly.
Regards,
Daniel
Search found 4 matches
- Fri Dec 21, 2012 2:17 am
- Forum: MultiScatter
- Topic: MultiScatterTextre render with Distributed Buckets (Solved)
- Replies: 5
- Views: 14753
- Thu Dec 13, 2012 2:59 am
- Forum: MultiScatter
- Topic: MultiScatterTextre render with Distributed Buckets (Solved)
- Replies: 5
- Views: 14753
Re: MultiScatterTexture rendering with Distributed Buckets
Thanks for the reply. Yeh I did try doing that. Also tried distributed rendering on another machine that is all set up for it and normally will render just fine locally, but same results.
Regards,
Daniel
Regards,
Daniel
- Tue Dec 11, 2012 2:31 am
- Forum: MultiScatter
- Topic: MultiScatterTextre render with Distributed Buckets (Solved)
- Replies: 5
- Views: 14753
Re: MultiScatterTexture rendering with Distributed Buckets
Anybody? A quick list of things I have tried: Setting everything to use UNC paths Uninstall/reinstall multiscatter Copy multiscatter dlo's directly to machine from my working machine MultiscatterTexture dragged straight in (no textures, just the node) Copying the texture I wanted to use locally Rest...
- Fri Dec 07, 2012 5:58 am
- Forum: MultiScatter
- Topic: MultiScatterTextre render with Distributed Buckets (Solved)
- Replies: 5
- Views: 14753
MultiScatterTextre render with Distributed Buckets (Solved)
I'll begin with, I'm starting to think this is a bug... I'm using 3dsmax Design 2013 64bit, latest version of multiscatter 1.1.10, and rendering with Mental Ray. The aim was to use Distributed Bucket Rendering to speed things up for an animation, which for every other multiscatter object I'm using w...