Search found 4 matches

by DSimmonds
Fri Dec 21, 2012 2:17 am
Forum: MultiScatter
Topic: MultiScatterTextre render with Distributed Buckets (Solved)
Replies: 5
Views: 14753

Re: MultiScatterTextre render with Distributed Buckets (Solv

Hi, sorry for the delay between responses. Been a bit busy leading up to the end of the year. I did check and then reinstall the latest c++ libraries. But the problem persists. So not solved sadly.

Regards,
Daniel
by DSimmonds
Thu Dec 13, 2012 2:59 am
Forum: MultiScatter
Topic: MultiScatterTextre render with Distributed Buckets (Solved)
Replies: 5
Views: 14753

Re: MultiScatterTexture rendering with Distributed Buckets

Thanks for the reply. Yeh I did try doing that. Also tried distributed rendering on another machine that is all set up for it and normally will render just fine locally, but same results.

Regards,
Daniel
by DSimmonds
Tue Dec 11, 2012 2:31 am
Forum: MultiScatter
Topic: MultiScatterTextre render with Distributed Buckets (Solved)
Replies: 5
Views: 14753

Re: MultiScatterTexture rendering with Distributed Buckets

Anybody? A quick list of things I have tried: Setting everything to use UNC paths Uninstall/reinstall multiscatter Copy multiscatter dlo's directly to machine from my working machine MultiscatterTexture dragged straight in (no textures, just the node) Copying the texture I wanted to use locally Rest...
by DSimmonds
Fri Dec 07, 2012 5:58 am
Forum: MultiScatter
Topic: MultiScatterTextre render with Distributed Buckets (Solved)
Replies: 5
Views: 14753

MultiScatterTextre render with Distributed Buckets (Solved)

I'll begin with, I'm starting to think this is a bug... I'm using 3dsmax Design 2013 64bit, latest version of multiscatter 1.1.10, and rendering with Mental Ray. The aim was to use Distributed Bucket Rendering to speed things up for an animation, which for every other multiscatter object I'm using w...