Search found 184 matches

by Karba
Mon Jan 14, 2013 8:07 am
Forum: MultiScatter
Topic: "Mapping projection" Karba's website
Replies: 6
Views: 17148

Re: "Mapping projection" Karba's website

anvar wrote:"Scale Mult" must be 1 for regular pattern
That is for spline distribution only
In this case you should just increase object amount or decrease scale mult, or scale down your surface mapping.
by Karba
Tue Dec 11, 2012 12:09 pm
Forum: MultiScatter
Topic: MultiScatterTextre render with Distributed Buckets (Solved)
Replies: 5
Views: 14657

Re: MultiScatterTexture rendering with Distributed Buckets

Anybody? A quick list of things I have tried: Setting everything to use UNC paths Uninstall/reinstall multiscatter Copy multiscatter dlo's directly to machine from my working machine MultiscatterTexture dragged straight in (no textures, just the node) Copying the texture I wanted to use locally Res...
by Karba
Sat Dec 08, 2012 12:59 pm
Forum: MultiScatter
Topic: MultiScatter 1.1.10
Replies: 6
Views: 18287

Re: MultiScatter 1.1.10

pixela wrote:No it doesn't render.
I am using a new version of Vray.
I create Multiscatter object, everything is fine in viewport when I click render, I dont have the scattered objects.
Did it work with previous version of VRay?
by Karba
Thu Dec 06, 2012 11:32 pm
Forum: MultiScatter
Topic: MultiScatter 1.1.10
Replies: 6
Views: 18287

Re: MultiScatter 1.1.10

pixela wrote:I have the scattered objects in viewport but nothing shows in render.
If you create new multiscatter object, does it render anything?
by Karba
Fri Nov 30, 2012 7:19 am
Forum: MultiScatter
Topic: MultiScatter 1.1.10
Replies: 6
Views: 18287

Re: MultiScatter 1.1.10

pixela wrote:I downloaded and installed but can't render the existing Multiscatter objects anymore.
I am using Vray 2.35.01.
What do you mean?
Does it crash 3dsmax or what? Or you just don't have scattered object on your render?
by Karba
Sun Oct 21, 2012 11:21 pm
Forum: MultiScatter
Topic: Multiscatter with V-ray DR bug (Solved)
Replies: 14
Views: 34037

Re: Multiscatter with V-ray DR bug

Here You are ! The newest max and multiscatter on every workstation. On every node I have installed the latest Microsoft Visual C++ 2010 Redistributable Package in both versions 32 and 64 bit. Double checked. :) https://s12.postimage.org/6tj8sev5p/multiscatter_screenshot_2.jpg So, do you still have...
by Karba
Wed Sep 26, 2012 12:57 pm
Forum: MultiScatter
Topic: 3DS MAX 2013
Replies: 7
Views: 19835

Re: 3DS MAX 2013

I have the same problem now. Old installation - 3dsmax 2012, vray 2, vrayscatter -distributed object with vrayscatter, object grass (cca 200poly) with translucent material, count 1.500.000, rendertime cca 15 minutes New installation - 3dsmax 2013, vray 2.3, multiscatter -distributed object with las...
by Karba
Wed Sep 26, 2012 12:56 pm
Forum: MultiScatter
Topic: Multiscatter with V-ray DR bug (Solved)
Replies: 14
Views: 34037

Re: Multiscatter with V-ray DR bug

Hello, Thank You for Your reply ! I use 3ds Max 2012, V-ray 2.20.03 and Multiscatter 1.1.0.9 on every node. We have 5 computers in our renderfarm - 3 of them has installed Windows 7 64bit; two of them with Windows Xp 64 with latests service packs. When we queue renders we use Backburner with scenes...
by Karba
Mon Sep 17, 2012 11:49 pm
Forum: MultiScatter
Topic: BUG! Use Surface Border + BB = 3dsmax adapter error (Solved)
Replies: 7
Views: 20156

Re: BUG!!! Use Surface Border + BB = 3dsmax adapter error

Hi Karba, I worked inside max 2011 (new geometries,models, proxy and multiscatter)... And after today, I had again a crash with the new work added!!! Before, no problem. I don't know if the "today problem" with max 2011 is the same as the problems 2013. But this time I isolated the "...
by Karba
Mon Sep 17, 2012 11:42 pm
Forum: MultiScatter
Topic: Multiscatter with V-ray DR bug (Solved)
Replies: 14
Views: 34037

Re: Multiscatter with V-ray DR bug

Hello, For some time I'm struggling with quite annoying problem with scenes that contain Multiscatter. Namely, every time I finish rendering scene (with Multiscatter) with V-ray using DR I have to restart MAX on every node, if not - they do not connect to next scene :( In V-ray log I can see warnin...