Search found 19 matches
- Thu May 12, 2016 2:09 pm
- Forum: MultiScatter
- Topic: [Feature request] Scatter VrayVolumeGrid
- Replies: 0
- Views: 41748
[Feature request] Scatter VrayVolumeGrid
Currently in 3dsmax there is now way to populate other objects than meshes - Lights, Dummys, etc. Mostly I'm interested in populating VrayVolumeGrid objects. As I know, in future Forest Pack Pro is considering to support it. Any news from Multiscatter roadmap? It will be cool to use Mulsitscatter no...
- Thu May 12, 2016 2:01 pm
- Forum: MultiScatter
- Topic: Hidden MS in rendering
- Replies: 4
- Views: 40246
Re: Hidden MS in rendering
Not sure for others workflow, but hiding original objects (like proxies) is always a must.
But anyway, I'm thinking that Multiscatter objects, should behave like any other 3dsmax objects - if hidden in viewport - in rendering it should be also hidden. And vice versa. IMHO.
But anyway, I'm thinking that Multiscatter objects, should behave like any other 3dsmax objects - if hidden in viewport - in rendering it should be also hidden. And vice versa. IMHO.
- Wed May 11, 2016 3:35 pm
- Forum: MultiScatter
- Topic: Hidden MS in rendering
- Replies: 4
- Views: 40246
Re: Hidden MS in rendering
Yeap, I should be more clear. Yes, when you hide a layer, all other objects is hided as well. It not showing in viewport and in renders. But Multiscatter is still visible in render. Not sure how other folks manage they scenes, but seems completely logical to have MS in some groups, not to click ever...
- Mon May 09, 2016 3:48 pm
- Forum: MultiScatter
- Topic: Hidden MS in rendering
- Replies: 4
- Views: 40246
Hidden MS in rendering
Guys, do you know that hidden Multiscatter objects is still visible in rendering?
I hope it's a bug, not by design, right?
3dsmax 2016 x64, Vray 3.30.05, Multiscatter 1.3.6.2
I hope it's a bug, not by design, right?
3dsmax 2016 x64, Vray 3.30.05, Multiscatter 1.3.6.2
- Tue Oct 26, 2010 4:30 pm
- Forum: VRayPattern
- Topic: VrayPattern in development
- Replies: 23
- Views: 56687
Re: VrayPattern in development
Oh my oh my... I want it
How long it will take to release first version?
How long it will take to release first version?
- Mon Aug 30, 2010 8:53 pm
- Forum: MultiScatter
- Topic: MultiPainter
- Replies: 15
- Views: 31400
Re: MultiPainter
Looks great, can't wait for this...
- Mon Aug 30, 2010 8:51 pm
- Forum: MultiScatter
- Topic: Render Elements.
- Replies: 3
- Views: 6324
Re: Render Elements.
It seems that those works only with objects that is in MultiScatter List, but not from MultiScatter container.
- Fri Dec 18, 2009 3:54 am
- Forum: VRayScatter for 3ds max
- Topic: CPU running below 50 per cent with VrayScatter
- Replies: 8
- Views: 18066
Re: CPU running below 50 per cent with VrayScatter
Can you post scene here? so other users will can test that
- Sat Nov 07, 2009 1:04 am
- Forum: VRayScatter for 3ds max
- Topic: Vray Scatter Grass
- Replies: 7
- Views: 19673
Re: Vray Scatter Grass
I mean rendertimes with just hided any proxies/vrayscatters (for better understanding on your scenes lighting complexity, wich influence and final rendering time too). Anyway, thanks for info, 9-13min maybe isn't so bad, as long you don't have entire grass fields
- Fri Nov 06, 2009 4:31 pm
- Forum: VRayScatter for 3ds max
- Topic: Vray Scatter Grass
- Replies: 7
- Views: 19673
Re: Vray Scatter Grass
Hey guys, those are greats! What rendertimes you have without/with vrayscatter on these scenes?